Method | Description | |
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CreateLightingSetup ( Vector3 roomDimensions, Vector3 roomCenter ) : void | ||
CreateRoom ( Vector3 roomDimensions, Vector3 roomCenter ) : void | ||
Init ( ) : void | ||
IsDone ( ) : bool | ||
SavePrefabInformation ( GeneratablePrefab, prefab, bool shouldRecomputePrefabInformation, bool replaceOld = true ) : void | ||
SetupPrefabs ( bool shouldRecompute ) : void | ||
SubdivideRoom ( ) : void | ||
gen_rand_forinfo ( PrefabDatabase, &info ) : void | ||
getNewUIDColor ( ) : Color | ||
resetUIDColor ( ) : void |
Method | Description | |
---|---|---|
AddObjects ( List |
||
Awake ( ) : void | ||
CompileListOfProceduralComponents ( bool shouldRecomputePrefabInformation ) : void | ||
DrawTestGrid ( HeightPlane, plane ) : void | ||
MakeSimplePrefabObj ( GameObject obj, string subPath ) : void | ||
Start ( ) : void | ||
TryPlaceGroundObject ( Bounds bounds, float modScale, GeneratablePrefab, anchorType, int &finalX, int &finalY, HeightPlane, &whichPlane ) : bool |
Tries to place object on the ground.
|
|
TryPlaceGroundObject ( Bounds bounds, float modScale, GeneratablePrefab, anchorType, int &finalX, int &finalY, HeightPlane, &whichPlane, float &offset_height ) : bool |
Tries to place object on the ground.
|
public CreateLightingSetup ( Vector3 roomDimensions, Vector3 roomCenter ) : void | ||
roomDimensions | Vector3 | |
roomCenter | Vector3 | |
return | void |
public CreateRoom ( Vector3 roomDimensions, Vector3 roomCenter ) : void | ||
roomDimensions | Vector3 | |
roomCenter | Vector3 | |
return | void |
public SavePrefabInformation ( GeneratablePrefab, prefab, bool shouldRecomputePrefabInformation, bool replaceOld = true ) : void | ||
prefab | GeneratablePrefab, | |
shouldRecomputePrefabInformation | bool | |
replaceOld | bool | |
return | void |
public static SetupPrefabs ( bool shouldRecompute ) : void | ||
shouldRecompute | bool | |
return | void |
public gen_rand_forinfo ( PrefabDatabase, &info ) : void | ||
info | PrefabDatabase, | |
return | void |
public TextMesh,UnityEngine DEBUG_testGridPrefab | ||
return |
public SemanticObjectSimple, ceilingPrefab | ||
return | SemanticObjectSimple, |
public SemanticObjectSimple, floorPrefab | ||
return | SemanticObjectSimple, |