Method | Description | |
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Awake ( ) : void |
Initialization
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ComponentComposition ( GameObject GO ) : GameObject |
Component composition
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InitUIComponents ( ) : void |
Initialize UI GameObjects
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OnDestroy ( ) : void |
Initialize isInited value on OnDestroy
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RiftPresentGUI ( GameObject guiMainOBj ) : void |
It's for rift present GUI
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Update ( ) : void |
Updating VR variables and managing UI present
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UpdateDeviceDetection ( ) : void |
Updates the device detection.
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UpdateEyeDepthOffset ( ) : void |
Updates the eye depth offset.
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UpdateEyeHeightOffset ( ) : void |
Updates the eye height offset.
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UpdateFOV ( ) : void |
Updates the FOV.
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UpdateFPS ( ) : void |
Updates the FPS.
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UpdateIPD ( ) : void |
Updates the IPD.
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UpdateLatencyValues ( ) : void |
Updates latency values
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UpdateResolutionEyeTexture ( ) : void |
Updates resolution of eye texture
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UpdateStrings ( ) : void |
Update Strings
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UpdateVariable ( ) : void |
Update VR Variables
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VariableObjectManager ( GameObject gameObject, string name, float posY, string str, int fontSize ) : GameObject |
Object Manager for Variables
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