Property | Type | Description | |
---|---|---|---|
FullTotem | GameObject | ||
PNumber | string | ||
StunRate | float | ||
TotemPart1 | GameObject | ||
TotemPart2 | GameObject | ||
TotemPart3 | GameObject | ||
TotemPart4 | GameObject | ||
TotemPart5 | GameObject | ||
TotemPart6 | GameObject | ||
gravity | float | ||
groundDamping | float | ||
inAirDamping | float | ||
jumpHeight | float | ||
runSpeed | float |
Method | Description | |
---|---|---|
ApplyBonusJump ( float bonus, float time ) : void | ||
ApplyBonusSpeed ( float bonus, float time ) : void | ||
Awake ( ) : void | ||
FixedUpdate ( ) : void | ||
GetItems ( string type ) : int | ||
GetNeededItems ( string type ) : int | ||
HandleFlashing ( ) : void | ||
HandleMovement ( ) : void | ||
IsStunned ( ) : bool | ||
SetFullAlpha ( ) : void | ||
SetInventory ( ) : void | ||
SetJumpTimer ( float time ) : void | ||
SetSpeedTimer ( float time ) : void | ||
Stun ( float stunTime ) : void | ||
Update ( ) : void | ||
VerifyJumpTimer ( ) : void | ||
VerifySpeedTimer ( ) : void | ||
checkDroppingItemOnTotem ( ) : void | ||
checkItemCompleted ( ) : void | ||
checkWinner ( ) : void | ||
destroyTotem ( string totemSideToDestroy ) : void | ||
facingSideInt ( ) : int | ||
loadGameOver ( string winner ) : void | ||
onControllerCollider ( |
||
onTriggerEnterEvent ( |
||
onTriggerExitEvent ( |
||
removeOne ( string objet ) : void | ||
setItems ( string item, int quantity ) : void | ||
setParameterNeeded ( int roche, int bois, int os, int metal, int plume, int liane ) : void |
Method | Description | |
---|---|---|
FlipTotem ( Vector3 currentScale ) : Vector3 | ||
GetPosition ( string tag ) : Vector2 | ||
SetPosition ( bool isItTheBird ) : Vector2 |
public ApplyBonusJump ( float bonus, float time ) : void | ||
bonus | float | |
time | float | |
return | void |
public ApplyBonusSpeed ( float bonus, float time ) : void | ||
bonus | float | |
time | float | |
return | void |
public destroyTotem ( string totemSideToDestroy ) : void | ||
totemSideToDestroy | string | |
return | void |
public onControllerCollider ( |
||
hit | ||
return | void |
public onTriggerEnterEvent ( |
||
col | ||
return | void |
public onTriggerExitEvent ( |
||
col | ||
return | void |
public setItems ( string item, int quantity ) : void | ||
item | string | |
quantity | int | |
return | void |
public setParameterNeeded ( int roche, int bois, int os, int metal, int plume, int liane ) : void | ||
roche | int | |
bois | int | |
os | int | |
metal | int | |
plume | int | |
liane | int | |
return | void |