C# Class GoGoPlayer, UnityDemo

Inheritance: MonoBehaviour
ファイルを表示 Open project: rouchen/UnityDemo Class Usage Examples

Public Properties

Property Type Description
_currTime float
endTime float
gogoComponentList List
gogoGameObjectList List
gogoManager GoGoManager,
isLoop bool
isPlay bool
speed float
startTime float
startTimeOnManager float

Public Methods

Method Description
GetAllComponents ( ) : void
Pause ( ) : void
Play ( ) : void
Play ( float time ) : void
Refresh ( ) : void
RefreshLocalTime ( float deltaTime ) : void
RefreshTime ( float deltaTime ) : void
RefreshTimeByManager ( float deltaTime ) : void
RemoveGoGoManager ( ) : void
SetGoGoManager ( GoGoManager, manager ) : void
SetGoGoPlayerActive ( bool isActive ) : void
Start ( ) : void
Stop ( ) : void
Update ( ) : void

Method Details

GetAllComponents() public method

public GetAllComponents ( ) : void
return void

Pause() public method

public Pause ( ) : void
return void

Play() public method

public Play ( ) : void
return void

Play() public method

public Play ( float time ) : void
time float
return void

Refresh() public method

public Refresh ( ) : void
return void

RefreshLocalTime() public method

public RefreshLocalTime ( float deltaTime ) : void
deltaTime float
return void

RefreshTime() public method

public RefreshTime ( float deltaTime ) : void
deltaTime float
return void

RefreshTimeByManager() public method

public RefreshTimeByManager ( float deltaTime ) : void
deltaTime float
return void

RemoveGoGoManager() public method

public RemoveGoGoManager ( ) : void
return void

SetGoGoManager() public method

public SetGoGoManager ( GoGoManager, manager ) : void
manager GoGoManager,
return void

SetGoGoPlayerActive() public method

public SetGoGoPlayerActive ( bool isActive ) : void
isActive bool
return void

Start() public method

public Start ( ) : void
return void

Stop() public method

public Stop ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

_currTime public_oe property

public float _currTime
return float

endTime public_oe property

public float endTime
return float

gogoComponentList public_oe property

public List gogoComponentList
return List

gogoGameObjectList public_oe property

public List gogoGameObjectList
return List

gogoManager public_oe property

public GoGoManager, gogoManager
return GoGoManager,

isLoop public_oe property

public bool isLoop
return bool

isPlay public_oe property

public bool isPlay
return bool

speed public_oe property

public float speed
return float

startTime public_oe property

public float startTime
return float

startTimeOnManager public_oe property

public float startTimeOnManager
return float