Property | Type | Description | |
---|---|---|---|
AxeManMinigameModifier1 | float | ||
AxeManMinigameModifier2 | float | ||
CurrentScene | SceneEnum | ||
LevelState | LevelState, | ||
NPCData | NPCData>.IDictionary | ||
PanicTree | GameObject | ||
PlayedJohnny | bool | ||
PosessionState | PosessionState | ||
SoulConsumedTimer | float | ||
highscores | int[] | ||
originalHeight | float | ||
originalWidth | float | ||
playerNames | string[] |
Method | Description | |
---|---|---|
LoadNames ( ) : string[] | ||
LoadScores ( ) : int[] | ||
PrepareMatrix ( ) : Matrix4x4 | ||
SavePlayerScores ( int highscores, string names ) : void | ||
SendHighscoreToServer ( ) : void |
Method | Description | |
---|---|---|
AddNPCType ( NPCData>.IDictionary |
||
PopulateNPCData ( ) : NPCData>.IDictionary |
||
SendSecureMessageToServer ( byte data ) : void |
public static SavePlayerScores ( int highscores, string names ) : void | ||
highscores | int | |
names | string | |
return | void |
public static SendHighscoreToServer ( ) : void | ||
return | void |
public static float AxeManMinigameModifier1 | ||
return | float |
public static float AxeManMinigameModifier2 | ||
return | float |
public static PosessionState PosessionState | ||
return | PosessionState |