Method | Description | |
---|---|---|
AddArmor ( int id ) : int | ||
AddArmor ( int id, int n ) : int | ||
AddCount ( int id, int n, Hashtable ht ) : int | ||
AddGameTime ( float t ) : void | ||
AddItem ( int id ) : int | ||
AddItem ( int id, int n ) : int | ||
AddMoney ( int m ) : int | ||
AddNoClickMove ( NoClickMove, s ) : void | ||
AddNoSpawn ( NoEnemySpawn, s ) : void | ||
AddToInventory ( ItemDropType type, int itemID, int quantity ) : void | ||
AddWeapon ( int id ) : int | ||
AddWeapon ( int id, int n ) : int | ||
Armors ( ) : Hashtable | ||
BuyToInventory ( ItemDropType type, int itemID, int quantity, int price ) : void | ||
ChangeHappened ( int id, int info, int info2 ) : void | ||
CheckNumberVariable ( string key, float value, ValueCheck type ) : bool | ||
CheckVariable ( string key, string value ) : bool | ||
ClearData ( ) : void | ||
ClearInBattleArea ( ) : void | ||
ClearNoClickMoves ( ) : void | ||
ClearNoSpawns ( ) : void | ||
DragHandler ( ) : DragHandler, | ||
Drop ( Vector3 position, ItemDropType type, int itemID, int quantity ) : void | ||
DropFromInventory ( ItemDropType type, int itemID, int quantity ) : void | ||
DropHandler ( ) : DropHandler, | ||
FreezeTime ( bool b ) : void | ||
GUIHandler ( ) : GUIHandler, | ||
GameOver ( ) : void | ||
GetAreaName ( ) : string | ||
GetAreaNameID ( ) : int | ||
GetArmorCount ( int id ) : int | ||
GetArmorSaveData ( Hashtable ht ) : Hashtable | ||
GetBattleArea ( ) : BattleArea, | ||
GetControlType ( ) : ControlType | ||
GetDifficulty ( ) : int | ||
GetEquipment ( ) : EquipShort[], | ||
GetEquipmentByPart ( int id ) : EquipShort[], | ||
GetEquippedArmorCount ( int id ) : int | ||
GetEquippedWeaponCount ( int id ) : int | ||
GetGameTime ( ) : float | ||
GetItemCount ( int id ) : int | ||
GetItemRecipeSaveData ( Hashtable ht ) : Hashtable | ||
GetItemSaveData ( Hashtable ht ) : Hashtable | ||
GetItemsByType ( int id ) : Hashtable | ||
GetKnownRecipes ( ) : ArrayList | ||
GetLanguage ( ) : int | ||
GetLevelHandler ( ) : LevelHandler | ||
GetMoney ( ) : int | ||
GetMusicHandler ( ) : MusicHandler | ||
GetNumberVariable ( string key ) : float | ||
GetNumberVariableSaveData ( Hashtable ht ) : Hashtable | ||
GetPlayer ( ) : GameObject | ||
GetSkin ( GUISkin skin ) : GUISkinWrapper | ||
GetStealableItems ( ) : ArrayList | ||
GetTimeString ( ) : string | ||
GetTimeString ( float t ) : string | ||
GetVariable ( string key ) : string | ||
GetVariableSaveData ( Hashtable ht ) : Hashtable | ||
GetWeaponCount ( int id ) : int | ||
GetWeaponSaveData ( Hashtable ht ) : Hashtable | ||
HasArmor ( int id, int n ) : bool | ||
HasArmors ( ) : bool | ||
HasEnoughMoney ( int m ) : bool | ||
HasEquipment ( ) : bool | ||
HasEquipmentPart ( int id ) : bool | ||
HasEquipmentPart ( int id, int classID ) : bool | ||
HasInInventory ( ItemDropType type, int itemID, int quantity ) : bool | ||
HasInventory ( ) : bool | ||
HasItem ( int id, int n ) : bool | ||
HasItemType ( int id ) : bool | ||
HasItems ( ) : bool | ||
HasWeapon ( int id, int n ) : bool | ||
HasWeapons ( ) : bool | ||
Init ( ) : void | ||
Instance ( ) : GameHandler | ||
IsBlockControl ( ) : bool | ||
IsControlBattle ( ) : bool | ||
IsControlEvent ( ) : bool | ||
IsControlField ( ) : bool | ||
IsControlMenu ( ) : bool | ||
IsControlNone ( ) : bool | ||
IsControlSave ( ) : bool | ||
IsControlType ( ControlType ct ) : bool | ||
IsGamePaused ( ) : bool | ||
IsInBattleArea ( ) : bool | ||
Items ( ) : Hashtable | ||
KnowsRecipes ( ) : bool | ||
LearnRecipe ( int index ) : void | ||
LoadScene ( string sceneName ) : void | ||
MainMenu ( ) : void | ||
Party ( ) : PartyHandler | ||
PauseGame ( bool pause ) : void | ||
RecipeKnown ( int index ) : bool | ||
RegisterChangeNotifier ( ChangeNotifier c ) : void | ||
RemoveArmor ( int id ) : int | ||
RemoveArmor ( int id, int n ) : int | ||
RemoveCount ( int id, int n, Hashtable ht ) : int | ||
RemoveFromInventory ( ItemDropType type, int itemID, int quantity ) : void | ||
RemoveItem ( int id ) : int | ||
RemoveItem ( int id, int n ) : int | ||
RemoveNumberVariable ( string key ) : void | ||
RemoveVariable ( string key ) : void | ||
RemoveWeapon ( int id ) : int | ||
RemoveWeapon ( int id, int n ) : int | ||
RestoreControl ( ) : void | ||
SellFromInventory ( ItemDropType type, int itemID, int quantity, int price ) : void | ||
SetAreaName ( int id ) : void | ||
SetAreaName ( int id, DialoguePosition dp ) : void | ||
SetAreaNameID ( int id ) : void | ||
SetArmorSaveData ( Hashtable ht ) : void | ||
SetBattleArea ( BattleArea area ) : void | ||
SetBlockControl ( int add ) : void | ||
SetControlType ( ControlType ct ) : void | ||
SetDifficulty ( int id ) : void | ||
SetGameTime ( float t ) : void | ||
SetInBattleArea ( int add ) : void | ||
SetItemRecipeSaveData ( Hashtable ht ) : void | ||
SetItemSaveData ( Hashtable ht ) : void | ||
SetLanguage ( int id ) : void | ||
SetMoney ( int m ) : void | ||
SetNumberVariable ( string key, float value ) : void | ||
SetNumberVariableSaveData ( Hashtable ht ) : void | ||
SetVariable ( string key, string value ) : void | ||
SetVariableSaveData ( Hashtable ht ) : void | ||
SetWeaponSaveData ( Hashtable ht ) : void | ||
SpawnPlayer ( int spawnID ) : void | ||
StartNewGame ( ) : void | ||
SubMoney ( int m ) : int | ||
Weapons ( ) : Hashtable | ||
WindowHandler ( ) : WindowHandler | ||
WithinNoClickMove ( Vector3 point ) : bool | ||
WithinNoSpawn ( Vector3 point ) : bool |
Method | Description | |
---|---|---|
GameHandler ( ) : System.Collections | ||
GetCount ( int id, Hashtable ht ) : int |
public static AddArmor ( int id, int n ) : int | ||
id | int | |
n | int | |
return | int |
public static AddCount ( int id, int n, Hashtable ht ) : int | ||
id | int | |
n | int | |
ht | Hashtable | |
return | int |
public static AddItem ( int id, int n ) : int | ||
id | int | |
n | int | |
return | int |
public static AddNoClickMove ( NoClickMove, s ) : void | ||
s | NoClickMove, | |
return | void |
public static AddNoSpawn ( NoEnemySpawn, s ) : void | ||
s | NoEnemySpawn, | |
return | void |
public static AddToInventory ( ItemDropType type, int itemID, int quantity ) : void | ||
type | ItemDropType | |
itemID | int | |
quantity | int | |
return | void |
public static AddWeapon ( int id, int n ) : int | ||
id | int | |
n | int | |
return | int |
public static BuyToInventory ( ItemDropType type, int itemID, int quantity, int price ) : void | ||
type | ItemDropType | |
itemID | int | |
quantity | int | |
price | int | |
return | void |
public static ChangeHappened ( int id, int info, int info2 ) : void | ||
id | int | |
info | int | |
info2 | int | |
return | void |
public static CheckNumberVariable ( string key, float value, ValueCheck type ) : bool | ||
key | string | |
value | float | |
type | ValueCheck | |
return | bool |
public static CheckVariable ( string key, string value ) : bool | ||
key | string | |
value | string | |
return | bool |
public static Drop ( Vector3 position, ItemDropType type, int itemID, int quantity ) : void | ||
position | Vector3 | |
type | ItemDropType | |
itemID | int | |
quantity | int | |
return | void |
public static DropFromInventory ( ItemDropType type, int itemID, int quantity ) : void | ||
type | ItemDropType | |
itemID | int | |
quantity | int | |
return | void |
public static GetArmorSaveData ( Hashtable ht ) : Hashtable | ||
ht | Hashtable | |
return | Hashtable |
public static GetBattleArea ( ) : BattleArea, | ||
return | BattleArea, |
public static GetControlType ( ) : ControlType | ||
return | ControlType |
public static GetEquipment ( ) : EquipShort[], | ||
return | EquipShort[], |
public static GetEquipmentByPart ( int id ) : EquipShort[], | ||
id | int | |
return | EquipShort[], |
public static GetEquippedArmorCount ( int id ) : int | ||
id | int | |
return | int |
public static GetEquippedWeaponCount ( int id ) : int | ||
id | int | |
return | int |
public static GetItemRecipeSaveData ( Hashtable ht ) : Hashtable | ||
ht | Hashtable | |
return | Hashtable |
public static GetItemSaveData ( Hashtable ht ) : Hashtable | ||
ht | Hashtable | |
return | Hashtable |
public static GetItemsByType ( int id ) : Hashtable | ||
id | int | |
return | Hashtable |
public static GetKnownRecipes ( ) : ArrayList | ||
return | ArrayList |
public static GetLevelHandler ( ) : LevelHandler | ||
return | LevelHandler |
public static GetMusicHandler ( ) : MusicHandler | ||
return | MusicHandler |
public static GetNumberVariable ( string key ) : float | ||
key | string | |
return | float |
public static GetNumberVariableSaveData ( Hashtable ht ) : Hashtable | ||
ht | Hashtable | |
return | Hashtable |
public static GetSkin ( GUISkin skin ) : GUISkinWrapper | ||
skin | GUISkin | |
return | GUISkinWrapper |
public static GetStealableItems ( ) : ArrayList | ||
return | ArrayList |
public static GetTimeString ( float t ) : string | ||
t | float | |
return | string |
public static GetVariable ( string key ) : string | ||
key | string | |
return | string |
public static GetVariableSaveData ( Hashtable ht ) : Hashtable | ||
ht | Hashtable | |
return | Hashtable |
public static GetWeaponCount ( int id ) : int | ||
id | int | |
return | int |
public static GetWeaponSaveData ( Hashtable ht ) : Hashtable | ||
ht | Hashtable | |
return | Hashtable |
public static HasArmor ( int id, int n ) : bool | ||
id | int | |
n | int | |
return | bool |
public static HasEnoughMoney ( int m ) : bool | ||
m | int | |
return | bool |
public static HasEquipmentPart ( int id ) : bool | ||
id | int | |
return | bool |
public static HasEquipmentPart ( int id, int classID ) : bool | ||
id | int | |
classID | int | |
return | bool |
public static HasInInventory ( ItemDropType type, int itemID, int quantity ) : bool | ||
type | ItemDropType | |
itemID | int | |
quantity | int | |
return | bool |
public static HasItem ( int id, int n ) : bool | ||
id | int | |
n | int | |
return | bool |
public static HasWeapon ( int id, int n ) : bool | ||
id | int | |
n | int | |
return | bool |
public static IsControlType ( ControlType ct ) : bool | ||
ct | ControlType | |
return | bool |
public static LearnRecipe ( int index ) : void | ||
index | int | |
return | void |
public static LoadScene ( string sceneName ) : void | ||
sceneName | string | |
return | void |
public static PauseGame ( bool pause ) : void | ||
pause | bool | |
return | void |
public static RecipeKnown ( int index ) : bool | ||
index | int | |
return | bool |
public static RegisterChangeNotifier ( ChangeNotifier c ) : void | ||
c | ChangeNotifier | |
return | void |
public static RemoveArmor ( int id, int n ) : int | ||
id | int | |
n | int | |
return | int |
public static RemoveCount ( int id, int n, Hashtable ht ) : int | ||
id | int | |
n | int | |
ht | Hashtable | |
return | int |
public static RemoveFromInventory ( ItemDropType type, int itemID, int quantity ) : void | ||
type | ItemDropType | |
itemID | int | |
quantity | int | |
return | void |
public static RemoveItem ( int id, int n ) : int | ||
id | int | |
n | int | |
return | int |
public static RemoveNumberVariable ( string key ) : void | ||
key | string | |
return | void |
public static RemoveVariable ( string key ) : void | ||
key | string | |
return | void |
public static RemoveWeapon ( int id, int n ) : int | ||
id | int | |
n | int | |
return | int |
public static SellFromInventory ( ItemDropType type, int itemID, int quantity, int price ) : void | ||
type | ItemDropType | |
itemID | int | |
quantity | int | |
price | int | |
return | void |
public static SetAreaName ( int id, DialoguePosition dp ) : void | ||
id | int | |
dp | DialoguePosition | |
return | void |
public static SetAreaNameID ( int id ) : void | ||
id | int | |
return | void |
public static SetArmorSaveData ( Hashtable ht ) : void | ||
ht | Hashtable | |
return | void |
public static SetBattleArea ( BattleArea area ) : void | ||
area | BattleArea | |
return | void |
public static SetBlockControl ( int add ) : void | ||
add | int | |
return | void |
public static SetControlType ( ControlType ct ) : void | ||
ct | ControlType | |
return | void |
public static SetDifficulty ( int id ) : void | ||
id | int | |
return | void |
public static SetInBattleArea ( int add ) : void | ||
add | int | |
return | void |
public static SetItemRecipeSaveData ( Hashtable ht ) : void | ||
ht | Hashtable | |
return | void |
public static SetItemSaveData ( Hashtable ht ) : void | ||
ht | Hashtable | |
return | void |
public static SetNumberVariable ( string key, float value ) : void | ||
key | string | |
value | float | |
return | void |
public static SetNumberVariableSaveData ( Hashtable ht ) : void | ||
ht | Hashtable | |
return | void |
public static SetVariable ( string key, string value ) : void | ||
key | string | |
value | string | |
return | void |
public static SetVariableSaveData ( Hashtable ht ) : void | ||
ht | Hashtable | |
return | void |
public static SetWeaponSaveData ( Hashtable ht ) : void | ||
ht | Hashtable | |
return | void |
public static SpawnPlayer ( int spawnID ) : void | ||
spawnID | int | |
return | void |
public static WindowHandler ( ) : WindowHandler | ||
return | WindowHandler |
public static WithinNoClickMove ( Vector3 point ) : bool | ||
point | Vector3 | |
return | bool |
public static WithinNoSpawn ( Vector3 point ) : bool | ||
point | Vector3 | |
return | bool |