Property | Type | Description | |
---|---|---|---|
darkTexture | Texture | ||
distancia | float | ||
distanciaMax | float | ||
distanciaMin | float | ||
marge | int | ||
newPos | Vector3 | ||
player | Transform | ||
playerGo | GameObject | ||
posCamera | Vector3 | ||
relCameraPos | Vector3 | ||
relCameraPosMag | float | ||
smooth | float | ||
zoomSpeed | float |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
OnGUI ( ) : void | ||
Update ( ) : void | ||
ViewingPosCheck ( Vector3 checkPos ) : void | ||
recorrerArbre ( Transform pare ) : void | ||
transparentar ( GameObject obj ) : void | ||
updatePlayerGo ( ) : void |
Method | Description | |
---|---|---|
changeAlpha ( GameObject obj ) : bool |
public ViewingPosCheck ( Vector3 checkPos ) : void | ||
checkPos | Vector3 | |
return | void |
public recorrerArbre ( Transform pare ) : void | ||
pare | Transform | |
return | void |
public transparentar ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |