Property | Type | Description | |
---|---|---|---|
Camera | GameObject | ||
CameraTarget | Camera | ||
RNG | |||
angleView | bool | ||
enemyUnits | List |
||
friendlyUnits | List |
||
isPlayerTurn | bool | ||
ratio | float | ||
selectedTile | Tile | ||
selectedUnit | Unit | ||
theGrid | Grid |
Method | Description | |
---|---|---|
endPlayerTurn ( ) : void | ||
togglePerspective ( ) : void |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void | ||
executeAITurn ( ) : void | ||
explore ( Unit u, int moves, Tile curTile, List |
||
findClosestUnit ( Unit currentUnit ) : Unit | ||
findMovableTile ( Unit u ) : Tile |