Property | Type | Description | |
---|---|---|---|
animFoldout | bool | ||
animator | Animator | ||
descEntries | EntryArray[] | ||
descFoldout | bool | ||
namesFoldout | bool |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
GetAnimationNames ( Animator animator ) : string[] | ||
addDescription ( ) : void | ||
crossFadeEntry ( int descIdx, int pos, float transitionDuration ) : void | ||
crossFadeRandomEntry ( int descIdx, float transitionDuration, int exclPos = -1 ) : int | ||
ensureDataConsistency ( ) : void | ||
getEntry ( int descIdx, int pos ) : Entry, | ||
loadAnimationNames ( ) : void | ||
playEntry ( int descIdx, int pos ) : void | ||
playRandomEntry ( int descIdx, int exclPos = -1 ) : int | ||
removeDescription ( int index ) : void | ||
setDescCount ( int index, int count ) : void | ||
setTextsDelegate ( DescriptionTextsDelegate del ) : void |
Method | Description | |
---|---|---|
findAnimIndex ( string animName ) : int |
public static GetAnimationNames ( Animator animator ) : string[] | ||
animator | Animator | |
return | string[] |
public crossFadeEntry ( int descIdx, int pos, float transitionDuration ) : void | ||
descIdx | int | |
pos | int | |
transitionDuration | float | |
return | void |
public crossFadeRandomEntry ( int descIdx, float transitionDuration, int exclPos = -1 ) : int | ||
descIdx | int | |
transitionDuration | float | |
exclPos | int | |
return | int |
public getEntry ( int descIdx, int pos ) : Entry, | ||
descIdx | int | |
pos | int | |
return | Entry, |
public playEntry ( int descIdx, int pos ) : void | ||
descIdx | int | |
pos | int | |
return | void |
public playRandomEntry ( int descIdx, int exclPos = -1 ) : int | ||
descIdx | int | |
exclPos | int | |
return | int |
public removeDescription ( int index ) : void | ||
index | int | |
return | void |
public setDescCount ( int index, int count ) : void | ||
index | int | |
count | int | |
return | void |
public setTextsDelegate ( DescriptionTextsDelegate del ) : void | ||
del | DescriptionTextsDelegate | |
return | void |