C# (CSharp) Forge.Unity Namespace

Classes

Name Description
AutomaticBackupComponent
AutomaticBackupComponent.BackupFormat
AutomaticTurnGameDependencyComponent The default dependency component which just creates a server and uses an AutomaticTurnGame for command dispatch.
BaseContainer
CreateDesignerWindow
DataRenderer Base MonoBehavior type that can be used to implement custom data renderers. DataRenderers need to be annotated with a CustomDataRegistry attribute.
DesignCore
EntityContainerEditor
EntityContainerEventMonitor
ForgeDependencyComponent The ForgeDependencyComponent contains all of the dependencies that the the runtime system requires that can be configured by the end-user.
ForgeEditorUtility
ForgeLoader Helper class for loading forge.
GameEngineManager
GameEngineManagerEditor
LevelDesigner
LevelDesignerEditor
PrefabData
TemplateContainerEditor
UnityLogAppender This class has been adapted from www.valion-game.com/295/use-log4net-for-efficient-logging-in-unity3d/
UnityLogWindow This class has been adapted from www.valion-game.com/295/use-log4net-for-efficient-logging-in-unity3d/