Property | Type | Description | |
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ID | int | ||
active | System.Boolean | ||
alive | System.Boolean | ||
cameras | List |
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exists | System.Boolean | ||
ignoreDrawDebug | System.Boolean | ||
position | FlxPoint | ||
visible | System.Boolean |
Method | Description | |
---|---|---|
FlxBasic ( ) : System | ||
destroy ( ) : void |
Override this to null out variables or manually call
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draw ( ) : void |
Override this to control how object is drawn. Refer to
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drawDebug ( |
Debugging, not yet implemented
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kill ( ) : void |
Killing objects, alive and exists are switched to false
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postUpdate ( ) : void |
Post-update is called right after
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preUpdate ( ) : void |
Pre-update is called right before
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revive ( ) : void |
Reviving objects, alive and exists are switched to true
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toString ( ) : string |
Returns the name of this class
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update ( ) : void |
Override this to update your class's position and appearance. Most of your game rules and behavioral code will go here.
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public drawDebug ( |
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camera | ||
return | void |