Method | Description | |
---|---|---|
Enemy ( Vector2 position ) : System | ||
IncrementTimers ( ) : void | ||
PushTo ( Vector2 velocity, float direction ) : void | ||
Update ( ) : void | ||
findPath ( ) : void | ||
tryToHitPlayer ( ) : void |
Method | Description | |
---|---|---|
moveToDest ( ) : void | ||
setPath ( ) : void | ||
stepToPoint ( Point point ) : bool |
public PushTo ( Vector2 velocity, float direction ) : void | ||
velocity | Vector2 | |
direction | float | |
return | void |