Method | Description | |
---|---|---|
Attack ( Zepheus.Zone.Game.MapObject victim ) : void | ||
AttackSkill ( ushort skillid, Zepheus.Zone.Game.MapObject victim ) : void | ||
AttackSkillAoE ( ushort skillid, uint X, uint Y ) : void | ||
Die ( ) : void | ||
Mob ( Zepheus.Zone.Data.MobBreedLocation mbl ) : System | ||
Mob ( ushort pID, Vector2 Pos ) : System | ||
Move ( int oldx, int oldy, int newx, int newy, bool walk, bool stop ) : void | ||
Spawn ( ) : |
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Update ( System.DateTime date ) : void | ||
Write ( |
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WriteUpdateStats ( |
Method | Description | |
---|---|---|
Init ( ) : void | ||
PositionIsInBoundries ( Vector2 pos ) : bool | ||
SetBoundriesFromPointAndRange ( Vector2 startpos, int range ) : void |
public Attack ( Zepheus.Zone.Game.MapObject victim ) : void | ||
victim | Zepheus.Zone.Game.MapObject | |
return | void |
public AttackSkill ( ushort skillid, Zepheus.Zone.Game.MapObject victim ) : void | ||
skillid | ushort | |
victim | Zepheus.Zone.Game.MapObject | |
return | void |
public AttackSkillAoE ( ushort skillid, uint X, uint Y ) : void | ||
skillid | ushort | |
X | uint | |
Y | uint | |
return | void |
public Mob ( Zepheus.Zone.Data.MobBreedLocation mbl ) : System | ||
mbl | Zepheus.Zone.Data.MobBreedLocation | |
return | System |
public Mob ( ushort pID, Vector2 Pos ) : System | ||
pID | ushort | |
Pos | Vector2 | |
return | System |
public Move ( int oldx, int oldy, int newx, int newy, bool walk, bool stop ) : void | ||
oldx | int | |
oldy | int | |
newx | int | |
newy | int | |
walk | bool | |
stop | bool | |
return | void |
public Update ( System.DateTime date ) : void | ||
date | System.DateTime | |
return | void |
public Write ( |
||
packet | ||
return | void |
public WriteUpdateStats ( |
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packet | ||
return | void |