Property | Type | Description | |
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GetFingerprintPointer | |||
RebuildPointerArray | void | ||
RegisterFingerprintData | void | ||
Remove | void |
Method | Description | |
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Add ( string key, Unosquare.Labs.LibFprint.EnrollStageResult enrollResult ) : void |
Adds the specified fingerprint data and associates it with the specified key.
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Add ( string key, byte fingerprintData ) : void |
Adds the specified fingerprint data and associates it with the specified key.
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AddRange ( byte[]>.IEnumerable |
Adds the specified fingerprint key-value pairs to the gallery. This is the preferred method for bulk loading as it does not rebuild the database for every fingerprint.
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AllKeys ( ) : string[] |
Gets all the keys registered in this gallery.
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Dispose ( ) : void |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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FingerprintGallery ( ) : System |
Initializes a new instance of the FingerprintGallery class.
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HasKey ( string key ) : bool |
Determines whether the gallery contains the specified keys.
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Remove ( string key ) : void |
Removes a fingerprint from the gallery given its key
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this ( int offset ) : string |
Gets the key with the specified offset.
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Method | Description | |
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Dispose ( bool releaseOnlyManaged ) : void |
Releases unmanaged and - optionally - managed resources.
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Method | Description | |
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GetFingerprintPointer ( string key ) : |
Gets the fingerprint pointer.
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RebuildPointerArray ( ) : void |
Rebuilds the pointer array. This method needs to be called whenever the Internal List gets modified in any way.
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RegisterFingerprintData ( string key, byte fingerprintData ) : void |
Registers the supplied fingerprint data, associating it with the given key.
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Remove ( string key, bool rebuild ) : void |
Removes a fingerprint from the gallery given its key
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public Add ( string key, Unosquare.Labs.LibFprint.EnrollStageResult enrollResult ) : void | ||
key | string | The key. |
enrollResult | Unosquare.Labs.LibFprint.EnrollStageResult | The enroll result. |
return | void |
public Add ( string key, byte fingerprintData ) : void | ||
key | string | The key. |
fingerprintData | byte | The fingerprint data. |
return | void |
public AddRange ( byte[]>.IEnumerable |
||
fingerprints | byte[]>.IEnumerable | The fingerprints. |
return | void |
protected Dispose ( bool releaseOnlyManaged ) : void | ||
releaseOnlyManaged | bool | |
return | void |