Property | Type | Description | |
---|---|---|---|
CmdHandlerQueueIsRunning | long | ||
EventProcessorIsRunning | bool | ||
MaxScriptThreads | int | ||
RunInMainProcessingThread | bool | ||
ScriptChangeIsRunning | bool | ||
cmdThreadpool | |||
m_Started | bool | ||
scriptChangeThreadpool | |||
scriptThreadpool |
Method | Description | |
---|---|---|
AddEventSchQIS ( |
||
AddEventSchQueue ( |
||
AddScriptChange ( |
||
CmdHandlerQueue ( ) : void | ||
DisableThreads ( ) : void | ||
EventSchExec ( |
||
EventSchProcessQIS ( |
||
MaintenanceThread ( ScriptEngine Engine ) : System | ||
PokeThreads ( UUID itemID ) : void |
Makes sure that all the threads that need to be running are running and starts them if they need to be running
|
|
RemoveFromEventSchQueue ( |
||
RemoveState ( |
||
ScriptChangeQueue ( ) : void |
This loop deals with starting and stopping scripts
|
|
SetEventSchSetIgnoreNew ( |
||
StartScripts ( |
||
Stats ( ) : void | ||
Stop ( ) : void | ||
eventLoop ( ) : void |
Method | Description | |
---|---|---|
DateTimeComparer ( long a, long b ) : int | ||
StartThread ( string thread ) : void |
Queue the event loop given by thread
|
public AddEventSchQIS ( |
||
QIS | ||
priority | EventPriority | |
return | bool |
public AddEventSchQueue ( |
||
ID | ||
FunctionName | string | |
qParams | ||
priority | EventPriority | |
return | void |
public AddScriptChange ( |
||
items | ||
priority | LoadPriority | |
return | void |
public EventSchExec ( |
||
QIS | ||
return | void |
public EventSchProcessQIS ( |
||
QIS | ||
return | bool |
public MaintenanceThread ( ScriptEngine Engine ) : System | ||
Engine | ScriptEngine | |
return | System |
public RemoveFromEventSchQueue ( |
||
ID | ||
abortcur | bool | |
return | void |
public SetEventSchSetIgnoreNew ( |
||
ID | ||
yes | bool | |
return | void |
public StartScripts ( |
||
items | ||
return | void |
public UniverseThreadPool,Universe.Framework.Utilities cmdThreadpool | ||
return |
public UniverseThreadPool,Universe.Framework.Utilities scriptChangeThreadpool | ||
return |