Property | Type | Description | |
---|---|---|---|
ColliderIsMoving | bool | ||
ColliderIsVolumeDetect | bool | ||
CollisionsLastTick | |||
IsStationary | bool | ||
LockedAngularAxis | OpenMetaverse.Vector3 | ||
LockedAngularAxisHigh | OpenMetaverse.Vector3 | ||
LockedAngularAxisLow | OpenMetaverse.Vector3 | ||
LockedAxisFree | OpenMetaverse.Vector3 | ||
LockedLinearAxis | OpenMetaverse.Vector3 | ||
LockedLinearAxisHigh | OpenMetaverse.Vector3 | ||
LockedLinearAxisLow | OpenMetaverse.Vector3 | ||
PhysBody | |||
PhysShape | |||
PhysicalActors |
Property | Type | Description | |
---|---|---|---|
CollisionCollection |
Method | Description | |
---|---|---|
ActivateIfPhysical ( bool forceIt ) : void | ||
AddAngularForce ( OpenMetaverse force, bool pushforce ) : void | ||
AddAngularForce ( OpenMetaverse force, bool pushforce, bool inTaintTime ) : void | ||
AddCollisionEvent ( uint localID, |
||
AssetFailed ( ) : bool | ||
Collide ( uint collidingWith, |
||
ComputeCollisionScore ( ) : void | ||
Destroy ( ) : void | ||
EnableActor ( bool enableActor, string actorName, CreateActor creator ) : void | ||
ForceBodyShapeRebuild ( bool inTaintTime ) : bool | ||
SendCollisions ( ) : bool | ||
SetMaterial ( int material ) : void | ||
SubscribeEvents ( int ms ) : void | ||
SubscribedEvents ( ) : bool | ||
UnSubscribeEvents ( ) : void | ||
UpdatePhysicalMassProperties ( float mass, bool inWorld ) : void | ||
UpdateProperties ( |
||
ZeroAngularMotion ( bool inTaintTime ) : void | ||
ZeroMotion ( bool inTaintTime ) : void |
Method | Description | |
---|---|---|
BSPhysObject ( ) : System | ||
BSPhysObject ( |
||
DetailLog ( string msg ) : void | ||
TriggerPreUpdatePropertyAction ( |
public ActivateIfPhysical ( bool forceIt ) : void | ||
forceIt | bool | |
return | void |
public AddAngularForce ( OpenMetaverse force, bool pushforce ) : void | ||
force | OpenMetaverse | |
pushforce | bool | |
return | void |
public abstract AddAngularForce ( OpenMetaverse force, bool pushforce, bool inTaintTime ) : void | ||
force | OpenMetaverse | |
pushforce | bool | |
inTaintTime | bool | |
return | void |
public AddCollisionEvent ( uint localID, |
||
localID | uint | |
contact | ||
return | void |
protected BSPhysObject ( |
||
parentScene | ||
localID | uint | |
name | string | |
typeName | string | |
return | System |
public Collide ( uint collidingWith, |
||
collidingWith | uint | |
collidee | ||
contactPoint | OpenMetaverse | |
contactNormal | OpenMetaverse | |
pentrationDepth | float | |
return | bool |
public EnableActor ( bool enableActor, string actorName, CreateActor creator ) : void | ||
enableActor | bool | |
actorName | string | |
creator | CreateActor | |
return | void |
public ForceBodyShapeRebuild ( bool inTaintTime ) : bool | ||
inTaintTime | bool | |
return | bool |
protected TriggerPreUpdatePropertyAction ( |
||
entprop | ||
return | void |
public abstract UpdatePhysicalMassProperties ( float mass, bool inWorld ) : void | ||
mass | float | |
inWorld | bool | |
return | void |
public abstract UpdateProperties ( |
||
entprop | ||
return | void |
public abstract ZeroAngularMotion ( bool inTaintTime ) : void | ||
inTaintTime | bool | |
return | void |
public abstract ZeroMotion ( bool inTaintTime ) : void | ||
inTaintTime | bool | |
return | void |
protected CollisionEventUpdate,Universe.Framework.Physics CollisionCollection | ||
return |
public CollisionEventUpdate,Universe.Framework.Physics CollisionsLastTick | ||
return |
public Vector3,OpenMetaverse LockedAngularAxis | ||
return | OpenMetaverse.Vector3 |
public Vector3,OpenMetaverse LockedAngularAxisHigh | ||
return | OpenMetaverse.Vector3 |
public Vector3,OpenMetaverse LockedAngularAxisLow | ||
return | OpenMetaverse.Vector3 |
public Vector3,OpenMetaverse LockedAxisFree | ||
return | OpenMetaverse.Vector3 |
public Vector3,OpenMetaverse LockedLinearAxis | ||
return | OpenMetaverse.Vector3 |
public Vector3,OpenMetaverse LockedLinearAxisHigh | ||
return | OpenMetaverse.Vector3 |
public Vector3,OpenMetaverse LockedLinearAxisLow | ||
return | OpenMetaverse.Vector3 |
public BulletBody,Universe.Physics.BulletSPlugin PhysBody | ||
return |