Property | Type | Description | |
---|---|---|---|
m_LoadingPrims | bool | ||
m_scene | IScene |
Method | Description | |
---|---|---|
AddPrimBackupTaint ( ISceneEntity sceneObjectGroup ) : void |
Add a backup taint to the prim
|
|
BeginLoadModuleFromArchive ( IScene scene ) : void | ||
CreateScriptInstances ( ) : void |
Start all the scripts in the scene which should be started.
|
|
DeleteAllSceneObjects ( ) : void |
Delete every object from the scene. This does not include attachments worn by avatars.
|
|
DeleteSceneObjects ( ISceneEntity groups, bool deleteScripts, bool sendKillPackets ) : bool |
Synchronously delete the objects from the scene. This does send kill object updates and resets the parcel prim counts.
|
|
EndLoadModuleFromArchive ( IScene scene ) : void | ||
FinishStartup ( ) : void | ||
InternalSceneBackup ( IScene scene ) : System | ||
LoadAllLandObjectsFromStorage ( ) : void |
Loads all Parcel data from the datastore for region identified by regionID
|
|
LoadModuleFromArchive ( byte data, string filePath, |
||
LoadPrimsFromStorage ( ) : void |
Loads the World's objects
|
|
ResetRegionToStartupDefault ( ) : void | ||
SaveModuleToArchive ( |
Method | Description | |
---|---|---|
DeleteSceneObject ( ISceneEntity group, bool DeleteScripts, bool removeFromDatabase ) : bool |
Synchronously delete the given object from the scene.
|
|
HandleDeleteObject ( IScene scene, string cmd ) : void | ||
RetrievedAsset ( string id, object sender, |
||
WriteAsset ( string id, |
Method | Description | |
---|---|---|
ReadTerrain ( byte data, IScene scene ) : ITerrainChannel | ||
ResolveUserUuid ( UUID uuid ) : bool | ||
WriteTerrainToStream ( ITerrainChannel tModule ) : byte[] |
public AddPrimBackupTaint ( ISceneEntity sceneObjectGroup ) : void | ||
sceneObjectGroup | ISceneEntity | |
return | void |
public BeginLoadModuleFromArchive ( IScene scene ) : void | ||
scene | IScene | |
return | void |
protected DeleteSceneObject ( ISceneEntity group, bool DeleteScripts, bool removeFromDatabase ) : bool | ||
group | ISceneEntity | Object Id |
DeleteScripts | bool | Remove the scripts from the ScriptEngine as well |
removeFromDatabase | bool | Remove from the database? |
return | bool |
public DeleteSceneObjects ( ISceneEntity groups, bool deleteScripts, bool sendKillPackets ) : bool | ||
groups | ISceneEntity | |
deleteScripts | bool | |
sendKillPackets | bool | |
return | bool |
public EndLoadModuleFromArchive ( IScene scene ) : void | ||
scene | IScene | |
return | void |
protected HandleDeleteObject ( IScene scene, string cmd ) : void | ||
scene | IScene | |
cmd | string | |
return | void |
public InternalSceneBackup ( IScene scene ) : System | ||
scene | IScene | |
return | System |
public LoadAllLandObjectsFromStorage ( ) : void | ||
return | void |
public LoadModuleFromArchive ( byte data, string filePath, |
||
data | byte | |
filePath | string | |
type | ||
scene | IScene | |
return | void |
public ResetRegionToStartupDefault ( ) : void | ||
return | void |
protected RetrievedAsset ( string id, object sender, |
||
id | string | |
sender | object | |
asset | ||
return | void |
public SaveModuleToArchive ( |
||
writer | ||
scene | IScene | |
return | void |
protected WriteAsset ( string id, |
||
id | string | |
asset | ||
writer | ||
return | void |