Property | Type | Description | |
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displays | UnityEngine.Display[] |
Method | Description | |
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Activate ( ) : void |
Activate an external display. Eg. Secondary Monitors connected to the System.
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Activate ( int width, int height, int refreshRate ) : void |
This overloaded function available for Windows allows specifying desired Window Width, Height and Refresh Rate.
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RelativeMouseAt ( Vector3 inputMouseCoordinates ) : Vector3 |
Query relative mouse coordinates.
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SetParams ( int width, int height, int x, int y ) : void |
Set rendering size and position on screen (Windows only).
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SetRenderingResolution ( int w, int h ) : void |
Sets rendering resolution for the display.
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Method | Description | |
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ActivateDisplayImpl ( |
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Display ( ) : System | ||
Display ( |
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FireDisplaysUpdated ( ) : void | ||
GetRenderingBuffersImpl ( |
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GetRenderingExtImpl ( |
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GetSystemExtImpl ( |
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MultiDisplayLicense ( ) : bool | ||
RecreateDisplayList ( |
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RelativeMouseAtImpl ( int x, int y, int &rx, int &ry ) : int | ||
SetParamsImpl ( |
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SetRenderingResolutionImpl ( |
public Activate ( int width, int height, int refreshRate ) : void | ||
width | int | Desired Width of the Window (for Windows only. On Linux and Mac uses Screen Width). |
height | int | Desired Height of the Window (for Windows only. On Linux and Mac uses Screen Height). |
refreshRate | int | Desired Refresh Rate. |
return | void |
public static RelativeMouseAt ( Vector3 inputMouseCoordinates ) : Vector3 | ||
inputMouseCoordinates | Vector3 | Mouse Input Position as Coordinates. |
return | Vector3 |
public SetParams ( int width, int height, int x, int y ) : void | ||
width | int | Change Window Width (Windows Only). |
height | int | Change Window Height (Windows Only). |
x | int | Change Window Position X (Windows Only). |
y | int | Change Window Position Y (Windows Only). |
return | void |
public SetRenderingResolution ( int w, int h ) : void | ||
w | int | Rendering width in pixels. |
h | int | Rendering height in pixels. |
return | void |