Method | Description | |
---|---|---|
BeginFadeGroup ( float value ) : bool |
Begins a group that can be be hidden/shown and the transition will be animated.
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BeginHorizontal ( ) : |
Begin a horizontal group and get its rect back.
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BeginHorizontal ( |
Begin a horizontal group and get its rect back.
|
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BeginScrollView ( Vector2 scrollPosition ) : Vector2 |
Begin an automatically layouted scrollview.
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BeginScrollView ( Vector2 scrollPosition, |
||
BeginScrollView ( Vector2 scrollPosition, |
Begin an automatically layouted scrollview.
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|
BeginScrollView ( Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical ) : Vector2 |
Begin an automatically layouted scrollview.
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|
BeginScrollView ( Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, |
Begin an automatically layouted scrollview.
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|
BeginToggleGroup ( |
Begin a vertical group with a toggle to enable or disable all the controls within at once.
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BeginToggleGroup ( string label, bool toggle ) : bool |
Begin a vertical group with a toggle to enable or disable all the controls within at once.
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BeginVertical ( ) : |
Begin a vertical group and get its rect back.
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BeginVertical ( |
Begin a vertical group and get its rect back.
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BoundsField ( |
Make Center & Extents field for entering a Bounds.
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BoundsField ( |
Make Center & Extents field for entering a Bounds.
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BoundsField ( string label, |
Make Center & Extents field for entering a Bounds.
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ColorField ( Color value ) : Color |
Make a field for selecting a Color.
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ColorField ( |
Make a field for selecting a Color.
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ColorField ( |
Make a field for selecting a Color.
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ColorField ( string label, Color value ) : Color |
Make a field for selecting a Color.
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CurveField ( |
Make a field for editing an AnimationCurve.
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CurveField ( |
Make a field for editing an AnimationCurve.
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CurveField ( |
Make a field for editing an AnimationCurve.
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CurveField ( |
Make a field for editing an AnimationCurve.
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CurveField ( string label, |
Make a field for editing an AnimationCurve.
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CurveField ( string label, |
Make a field for editing an AnimationCurve.
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CurveField ( UnityEditor.SerializedProperty property, Color color, |
Make a field for editing an AnimationCurve.
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|
CurveField ( UnityEditor.SerializedProperty property, Color color, |
Make a field for editing an AnimationCurve.
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DelayedDoubleField ( |
Make a delayed text field for entering doubles.
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DelayedDoubleField ( |
Make a delayed text field for entering doubles.
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DelayedDoubleField ( double value ) : double |
Make a delayed text field for entering doubles.
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DelayedDoubleField ( double value, |
Make a delayed text field for entering doubles.
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DelayedDoubleField ( string label, double value ) : double |
Make a delayed text field for entering doubles.
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|
DelayedDoubleField ( string label, double value, |
Make a delayed text field for entering doubles.
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|
DelayedFloatField ( |
Make a delayed text field for entering floats.
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|
DelayedFloatField ( |
Make a delayed text field for entering floats.
|
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DelayedFloatField ( float value ) : float |
Make a delayed text field for entering floats.
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|
DelayedFloatField ( float value, |
Make a delayed text field for entering floats.
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|
DelayedFloatField ( string label, float value ) : float |
Make a delayed text field for entering floats.
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DelayedFloatField ( string label, float value, |
Make a delayed text field for entering floats.
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|
DelayedFloatField ( UnityEditor.SerializedProperty property ) : void |
Make a delayed text field for entering floats.
|
|
DelayedFloatField ( UnityEditor.SerializedProperty property, |
Make a delayed text field for entering floats.
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DelayedIntField ( |
Make a delayed text field for entering integers.
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DelayedIntField ( |
Make a delayed text field for entering integers.
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|
DelayedIntField ( int value ) : int |
Make a delayed text field for entering integers.
|
|
DelayedIntField ( int value, |
Make a delayed text field for entering integers.
|
|
DelayedIntField ( string label, int value ) : int |
Make a delayed text field for entering integers.
|
|
DelayedIntField ( string label, int value, |
Make a delayed text field for entering integers.
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|
DelayedIntField ( UnityEditor.SerializedProperty property ) : void |
Make a delayed text field for entering integers.
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|
DelayedIntField ( UnityEditor.SerializedProperty property, |
Make a delayed text field for entering integers.
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DelayedTextField ( |
Make a delayed text field.
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|
DelayedTextField ( |
Make a delayed text field.
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|
DelayedTextField ( string text ) : string |
Make a delayed text field.
|
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DelayedTextField ( string text, |
Make a delayed text field.
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DelayedTextField ( string label, string text ) : string |
Make a delayed text field.
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DelayedTextField ( string label, string text, |
Make a delayed text field.
|
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DelayedTextField ( UnityEditor.SerializedProperty property ) : void |
Make a delayed text field.
|
|
DelayedTextField ( UnityEditor.SerializedProperty property, |
Make a delayed text field.
|
|
DoubleField ( |
Make a text field for entering double values.
|
|
DoubleField ( |
Make a text field for entering double values.
|
|
DoubleField ( double value ) : double |
Make a text field for entering double values.
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|
DoubleField ( double value, |
Make a text field for entering double values.
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|
DoubleField ( string label, double value ) : double |
Make a text field for entering double values.
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|
DoubleField ( string label, double value, |
Make a text field for entering double values.
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|
EndFadeGroup ( ) : void |
Closes a group started with BeginFadeGroup.
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|
EndHorizontal ( ) : void |
Close a group started with BeginHorizontal.
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|
EndScrollView ( ) : void |
Ends a scrollview started with a call to BeginScrollView.
|
|
EndToggleGroup ( ) : void |
Close a group started with BeginToggleGroup.
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|
EndVertical ( ) : void |
Close a group started with BeginVertical.
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|
EnumMaskField ( |
Make a field for enum based masks.
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|
EnumMaskField ( |
Make a field for enum based masks.
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|
EnumMaskField ( |
Make a field for enum based masks.
|
|
EnumMaskField ( |
Make a field for enum based masks.
|
|
EnumMaskField ( string label, |
Make a field for enum based masks.
|
|
EnumMaskField ( string label, |
Make a field for enum based masks.
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|
EnumMaskPopup ( |
Make an enum popup selection field for a bitmask.
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|
EnumMaskPopup ( |
Make an enum popup selection field for a bitmask.
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|
EnumMaskPopup ( string label, |
Make an enum popup selection field for a bitmask.
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|
EnumMaskPopup ( string label, |
Make an enum popup selection field for a bitmask.
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|
EnumPopup ( |
Make an enum popup selection field.
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|
EnumPopup ( |
Make an enum popup selection field.
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|
EnumPopup ( |
Make an enum popup selection field.
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|
EnumPopup ( |
Make an enum popup selection field.
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|
EnumPopup ( string label, |
Make an enum popup selection field.
|
|
EnumPopup ( string label, |
Make an enum popup selection field.
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|
FloatField ( |
Make a text field for entering float values.
|
|
FloatField ( |
Make a text field for entering float values.
|
|
FloatField ( float value ) : float |
Make a text field for entering float values.
|
|
FloatField ( float value, |
Make a text field for entering float values.
|
|
FloatField ( string label, float value ) : float |
Make a text field for entering float values.
|
|
FloatField ( string label, float value, |
Make a text field for entering float values.
|
|
Foldout ( bool foldout, |
Make a label with a foldout arrow to the left of it.
|
|
Foldout ( bool foldout, |
Make a label with a foldout arrow to the left of it.
|
|
Foldout ( bool foldout, string content, [ style ) : bool |
Make a label with a foldout arrow to the left of it.
|
|
Foldout ( bool foldout, string content, bool toggleOnLabelClick, [ style ) : bool |
Make a label with a foldout arrow to the left of it.
|
|
GetControlRect ( ) : |
Get a rect for an Editor control.
|
|
GetControlRect ( bool hasLabel ) : |
Get a rect for an Editor control.
|
|
GetControlRect ( bool hasLabel, float height ) : |
Get a rect for an Editor control.
|
|
GetControlRect ( bool hasLabel, float height, |
Get a rect for an Editor control.
|
|
HelpBox ( string message, MessageType type ) : void |
Make a help box with a message to the user.
|
|
HelpBox ( string message, MessageType type, bool wide ) : void |
Make a help box with a message to the user.
|
|
InspectorTitlebar ( bool foldout, Object targetObj ) : bool |
Make an inspector-window-like titlebar.
|
|
InspectorTitlebar ( bool foldout, Object targetObj, bool expandable ) : bool | ||
InspectorTitlebar ( Object targetObjs ) : void | ||
IntField ( |
Make a text field for entering integers.
|
|
IntField ( |
Make a text field for entering integers.
|
|
IntField ( int value ) : int |
Make a text field for entering integers.
|
|
IntField ( int value, |
Make a text field for entering integers.
|
|
IntField ( string label, int value ) : int |
Make a text field for entering integers.
|
|
IntField ( string label, int value, |
Make a text field for entering integers.
|
|
IntPopup ( |
Make an integer popup selection field.
|
|
IntPopup ( |
Make an integer popup selection field.
|
|
IntPopup ( int selectedValue, |
Make an integer popup selection field.
|
|
IntPopup ( int selectedValue, |
Make an integer popup selection field.
|
|
IntPopup ( int selectedValue, string displayedOptions, int optionValues ) : int |
Make an integer popup selection field.
|
|
IntPopup ( int selectedValue, string displayedOptions, int optionValues, |
Make an integer popup selection field.
|
|
IntPopup ( string label, int selectedValue, string displayedOptions, int optionValues ) : int |
Make an integer popup selection field.
|
|
IntPopup ( string label, int selectedValue, string displayedOptions, int optionValues, |
Make an integer popup selection field.
|
|
IntPopup ( UnityEditor.SerializedProperty property, |
Make an integer popup selection field.
|
|
IntPopup ( UnityEditor.SerializedProperty property, |
Make an integer popup selection field.
|
|
IntSlider ( |
Make a slider the user can drag to change an integer value between a min and a max.
|
|
IntSlider ( int value, int leftValue, int rightValue ) : int |
Make a slider the user can drag to change an integer value between a min and a max.
|
|
IntSlider ( string label, int value, int leftValue, int rightValue ) : int |
Make a slider the user can drag to change an integer value between a min and a max.
|
|
IntSlider ( UnityEditor.SerializedProperty property, int leftValue, int rightValue ) : void |
Make a slider the user can drag to change an integer value between a min and a max.
|
|
IntSlider ( UnityEditor.SerializedProperty property, int leftValue, int rightValue, |
Make a slider the user can drag to change an integer value between a min and a max.
|
|
IntSlider ( UnityEditor.SerializedProperty property, int leftValue, int rightValue, string label ) : void |
Make a slider the user can drag to change an integer value between a min and a max.
|
|
Knob ( Vector2 knobSize, float value, float minValue, float maxValue, string unit, Color backgroundColor, Color activeColor, bool showValue ) : float | ||
LabelField ( |
Make a label field. (Useful for showing read-only info.)
|
|
LabelField ( |
Make a label field. (Useful for showing read-only info.)
|
|
LabelField ( |
Make a label field. (Useful for showing read-only info.)
|
|
LabelField ( |
Make a label field. (Useful for showing read-only info.)
|
|
LabelField ( string label ) : void |
Make a label field. (Useful for showing read-only info.)
|
|
LabelField ( string label, |
Make a label field. (Useful for showing read-only info.)
|
|
LabelField ( string label, string label2 ) : void |
Make a label field. (Useful for showing read-only info.)
|
|
LabelField ( string label, string label2, |
Make a label field. (Useful for showing read-only info.)
|
|
LayerField ( |
Make a layer selection field.
|
|
LayerField ( |
Make a layer selection field.
|
|
LayerField ( int layer ) : int |
Make a layer selection field.
|
|
LayerField ( int layer, |
Make a layer selection field.
|
|
LayerField ( string label, int layer ) : int |
Make a layer selection field.
|
|
LayerField ( string label, int layer, |
Make a layer selection field.
|
|
LongField ( |
Make a text field for entering long integers.
|
|
LongField ( |
Make a text field for entering long integers.
|
|
LongField ( long value ) : long |
Make a text field for entering long integers.
|
|
LongField ( long value, |
Make a text field for entering long integers.
|
|
LongField ( string label, long value ) : long |
Make a text field for entering long integers.
|
|
LongField ( string label, long value, |
Make a text field for entering long integers.
|
|
MaskField ( |
Make a field for masks.
|
|
MaskField ( |
Make a field for masks.
|
|
MaskField ( int mask, string displayedOptions ) : int |
Make a field for masks.
|
|
MaskField ( int mask, string displayedOptions, |
Make a field for masks.
|
|
MaskField ( string label, int mask, string displayedOptions ) : int |
Make a field for masks.
|
|
MaskField ( string label, int mask, string displayedOptions, |
Make a field for masks.
|
|
MinMaxSlider ( |
||
MinMaxSlider ( float &minValue, float &maxValue, float minLimit, float maxLimit ) : void | ||
MinMaxSlider ( string label, float &minValue, float &maxValue, float minLimit, float maxLimit ) : void | ||
ObjectField ( |
Make a field to receive any object type.
|
|
ObjectField ( Object obj, |
Make a field to receive any object type.
|
|
ObjectField ( string label, Object obj, |
Make a field to receive any object type.
|
|
ObjectField ( UnityEditor.SerializedProperty property ) : void |
Make a field to receive any object type.
|
|
ObjectField ( UnityEditor.SerializedProperty property, |
Make a field to receive any object type.
|
|
ObjectField ( UnityEditor.SerializedProperty property, |
Make a field to receive any object type.
|
|
ObjectField ( UnityEditor.SerializedProperty property, |
Make a field to receive any object type.
|
|
PasswordField ( |
Make a text field where the user can enter a password.
|
|
PasswordField ( |
Make a text field where the user can enter a password.
|
|
PasswordField ( string password ) : string |
Make a text field where the user can enter a password.
|
|
PasswordField ( string password, |
Make a text field where the user can enter a password.
|
|
PasswordField ( string label, string password ) : string |
Make a text field where the user can enter a password.
|
|
PasswordField ( string label, string password, |
Make a text field where the user can enter a password.
|
|
Popup ( |
Make a generic popup selection field.
|
|
Popup ( |
Make a generic popup selection field.
|
|
Popup ( int selectedIndex, |
Make a generic popup selection field.
|
|
Popup ( int selectedIndex, |
Make a generic popup selection field.
|
|
Popup ( int selectedIndex, string displayedOptions ) : int |
Make a generic popup selection field.
|
|
Popup ( int selectedIndex, string displayedOptions, |
Make a generic popup selection field.
|
|
Popup ( string label, int selectedIndex, string displayedOptions ) : int |
Make a generic popup selection field.
|
|
Popup ( string label, int selectedIndex, string displayedOptions, |
Make a generic popup selection field.
|
|
PrefixLabel ( |
Make a label in front of some control.
|
|
PrefixLabel ( |
Make a label in front of some control.
|
|
PrefixLabel ( string label, |
Make a label in front of some control.
|
|
PrefixLabel ( string label, [ followingStyle ) : void |
Make a label in front of some control.
|
|
PropertyField ( UnityEditor.SerializedProperty property ) : bool |
Make a field for SerializedProperty.
|
|
PropertyField ( UnityEditor.SerializedProperty property, |
Make a field for SerializedProperty.
|
|
PropertyField ( UnityEditor.SerializedProperty property, |
Make a field for SerializedProperty.
|
|
PropertyField ( UnityEditor.SerializedProperty property, bool includeChildren ) : bool |
Make a field for SerializedProperty.
|
|
RectField ( |
Make an X, Y, W & H field for entering a Rect.
|
|
RectField ( |
Make an X, Y, W & H field for entering a Rect.
|
|
RectField ( string label, |
Make an X, Y, W & H field for entering a Rect.
|
|
SelectableLabel ( string text ) : void |
Make a selectable label field. (Useful for showing read-only info that can be copy-pasted.)
|
|
SelectableLabel ( string text, |
Make a selectable label field. (Useful for showing read-only info that can be copy-pasted.)
|
|
Separator ( ) : void | ||
Slider ( |
Make a slider the user can drag to change a value between a min and a max.
|
|
Slider ( float value, float leftValue, float rightValue ) : float |
Make a slider the user can drag to change a value between a min and a max.
|
|
Slider ( string label, float value, float leftValue, float rightValue ) : float |
Make a slider the user can drag to change a value between a min and a max.
|
|
Slider ( UnityEditor.SerializedProperty property, float leftValue, float rightValue ) : void |
Make a slider the user can drag to change a value between a min and a max.
|
|
Slider ( UnityEditor.SerializedProperty property, float leftValue, float rightValue, |
Make a slider the user can drag to change a value between a min and a max.
|
|
Slider ( UnityEditor.SerializedProperty property, float leftValue, float rightValue, string label ) : void |
Make a slider the user can drag to change a value between a min and a max.
|
|
Space ( ) : void |
Make a small space between the previous control and the following.
|
|
TagField ( |
Make a tag selection field.
|
|
TagField ( |
Make a tag selection field.
|
|
TagField ( string tag ) : string |
Make a tag selection field.
|
|
TagField ( string tag, |
Make a tag selection field.
|
|
TagField ( string label, string tag ) : string |
Make a tag selection field.
|
|
TagField ( string label, string tag, |
Make a tag selection field.
|
Method | Description | |
---|---|---|
BeginHorizontal ( |
||
BeginHorizontalScrollView ( Vector2 scrollPosition ) : Vector2 | ||
BeginHorizontalScrollView ( Vector2 scrollPosition, bool alwaysShowHorizontal, |
||
BeginPlatformGrouping ( |
||
BeginPlatformGrouping ( |
||
BeginScrollView ( Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, |
||
BeginVertical ( |
||
BeginVerticalScrollView ( Vector2 scrollPosition ) : Vector2 | ||
BeginVerticalScrollView ( Vector2 scrollPosition, bool alwaysShowVertical, |
||
BitToggleField ( string label, UnityEditor.SerializedProperty bitFieldProperty, int flag ) : bool | ||
ButtonMouseDown ( |
||
ColorBrightnessField ( |
||
CycleButton ( int selected, |
||
DelayedTextFieldDropDown ( |
||
DelayedTextFieldDropDown ( string text, string dropDownElement ) : string | ||
EndPlatformGrouping ( ) : void | ||
EndScrollView ( bool handleScrollWheel ) : void | ||
EnumMaskPopup ( |
||
EnumMaskPopup ( |
||
EnumMaskPopup ( string label, |
||
EnumMaskPopup ( string label, |
||
Foldout ( bool foldout, |
||
Foldout ( bool foldout, |
||
Foldout ( bool foldout, string content ) : bool | ||
Foldout ( bool foldout, string content, bool toggleOnLabelClick ) : bool | ||
FoldoutInternal ( bool foldout, |
||
FoldoutTitlebar ( bool foldout, |
||
GameViewSizePopup ( GameViewSizeGroupType groupType, int selectedIndex, IGameViewSizeMenuUser gameView, |
||
GetSliderRect ( bool hasLabel ) : |
||
GetToggleRect ( bool hasLabel ) : |
||
GradientField ( |
||
GradientField ( |
||
GradientField ( |
||
GradientField ( UnityEditor.SerializedProperty value ) : |
||
GradientField ( string label, |
||
GradientField ( string label, UnityEditor.SerializedProperty value ) : |
||
HexColorTextField ( |
||
HexColorTextField ( |
||
IconButton ( int id, |
||
IntPopup ( UnityEditor.SerializedProperty property, |
||
KeyEventField ( |
||
LayerMaskField ( UnityEditor.SerializedProperty property, |
||
LinkLabel ( |
||
LinkLabel ( string label ) : bool | ||
MiniThumbnailObjectField ( |
||
MultiSelectionObjectTitleBar ( Object objects ) : void | ||
ObjectField ( |
||
ObjectField ( Object obj, |
||
ObjectField ( string label, Object obj, |
||
Popup ( UnityEditor.SerializedProperty property, |
||
Popup ( UnityEditor.SerializedProperty property, |
||
PowerSlider ( |
||
PowerSlider ( string label, float value, float leftValue, float rightValue, float power ) : float | ||
PrefixLabel ( |
||
PrefixLabel ( string label ) : void | ||
PrefixLabelInternal ( |
||
PropertiesField ( |
||
SortingLayerField ( |
||
SortingLayerField ( |
||
TargetChoiceField ( UnityEditor.SerializedProperty property, |
public static BeginFadeGroup ( float value ) : bool | ||
value | float | A value between 0 and 1, 0 being hidden, and 1 being fully visible. |
return | bool |
public static BeginHorizontal ( ) : |
||
return |
public static BeginHorizontal ( |
||
style | Optional GUIStyle. | |
return |
public static BeginScrollView ( Vector2 scrollPosition ) : Vector2 | ||
scrollPosition | Vector2 | The position to use display. |
return | Vector2 |
public static BeginScrollView ( Vector2 scrollPosition, |
||
scrollPosition | Vector2 | |
style | ||
return | Vector2 |
public static BeginScrollView ( Vector2 scrollPosition, |
||
scrollPosition | Vector2 | The position to use display. |
horizontalScrollbar | Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used. | |
verticalScrollbar | Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used. | |
return | Vector2 |
public static BeginScrollView ( Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical ) : Vector2 | ||
scrollPosition | Vector2 | The position to use display. |
alwaysShowHorizontal | bool | |
alwaysShowVertical | bool | |
return | Vector2 |
public static BeginScrollView ( Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, |
||
scrollPosition | Vector2 | The position to use display. |
alwaysShowHorizontal | bool | |
alwaysShowVertical | bool | |
horizontalScrollbar | Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used. | |
verticalScrollbar | Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used. | |
background | ||
return | Vector2 |
public static BeginToggleGroup ( |
||
label | Label to show above the toggled controls. | |
toggle | bool | Enabled state of the toggle group. |
return | bool |
public static BeginToggleGroup ( string label, bool toggle ) : bool | ||
label | string | Label to show above the toggled controls. |
toggle | bool | Enabled state of the toggle group. |
return | bool |
public static BeginVertical ( |
||
style | Optional GUIStyle. | |
return |
public static BoundsField ( |
||
value | The value to edit. | |
return |
public static BoundsField ( |
||
label | Label to display above the field. | |
value | The value to edit. | |
return |
public static BoundsField ( string label, |
||
label | string | Label to display above the field. |
value | The value to edit. | |
return |
public static ColorField ( Color value ) : Color | ||
value | Color | The color to edit. |
return | Color |
public static ColorField ( |
||
label | Optional label to display in front of the field. | |
value | Color | The color to edit. |
return | Color |
public static ColorField ( |
||
label | Optional label to display in front of the field. | |
value | Color | The color to edit. |
showEyedropper | bool | If true, the color picker should show the eyedropper control. If false, don't show it. |
showAlpha | bool | If true, allow the user to set an alpha value for the color. If false, hide the alpha component. |
hdr | bool | If true, treat the color as an HDR value. If false, treat it as a standard LDR value. |
hdrConfig | An object that sets the presentation parameters for an HDR color. If not using an HDR color, set this to null. | |
return | Color |
public static ColorField ( string label, Color value ) : Color | ||
label | string | Optional label to display in front of the field. |
value | Color | The color to edit. |
return | Color |
public static CurveField ( |
||
value | The curve to edit. | |
return |
public static CurveField ( |
||
value | The curve to edit. | |
color | Color | The color to show the curve with. |
ranges | Optional rectangle that the curve is restrained within. | |
return |
public static CurveField ( |
||
label | Optional label to display in front of the field. | |
value | The curve to edit. | |
return |
public static CurveField ( |
||
label | Optional label to display in front of the field. | |
value | The curve to edit. | |
color | Color | The color to show the curve with. |
ranges | Optional rectangle that the curve is restrained within. | |
return |
public static CurveField ( string label, |
||
label | string | Optional label to display in front of the field. |
value | The curve to edit. | |
return |
public static CurveField ( string label, |
||
label | string | Optional label to display in front of the field. |
value | The curve to edit. | |
color | Color | The color to show the curve with. |
ranges | Optional rectangle that the curve is restrained within. | |
return |
public static CurveField ( UnityEditor.SerializedProperty property, Color color, |
||
property | UnityEditor.SerializedProperty | The curve to edit. |
color | Color | The color to show the curve with. |
ranges | Optional rectangle that the curve is restrained within. | |
return | void |
public static CurveField ( UnityEditor.SerializedProperty property, Color color, |
||
property | UnityEditor.SerializedProperty | The curve to edit. |
color | Color | The color to show the curve with. |
ranges | Optional rectangle that the curve is restrained within. | |
label | Optional label to display in front of the field. Pass [[GUIContent.none] to hide the label. | |
return | void |
public static DelayedDoubleField ( |
||
label | Optional label to display in front of the double field. | |
value | double | The value to edit. |
return | double |
public static DelayedDoubleField ( |
||
label | Optional label to display in front of the double field. | |
value | double | The value to edit. |
style | Optional GUIStyle. | |
return | double |
public static DelayedDoubleField ( double value ) : double | ||
value | double | The value to edit. |
return | double |
public static DelayedDoubleField ( double value, |
||
value | double | The value to edit. |
style | Optional GUIStyle. | |
return | double |
public static DelayedDoubleField ( string label, double value ) : double | ||
label | string | Optional label to display in front of the double field. |
value | double | The value to edit. |
return | double |
public static DelayedDoubleField ( string label, double value, |
||
label | string | Optional label to display in front of the double field. |
value | double | The value to edit. |
style | Optional GUIStyle. | |
return | double |
public static DelayedFloatField ( |
||
label | Optional label to display in front of the float field. | |
value | float | The value to edit. |
return | float |
public static DelayedFloatField ( |
||
label | Optional label to display in front of the float field. | |
value | float | The value to edit. |
style | Optional GUIStyle. | |
return | float |
public static DelayedFloatField ( float value ) : float | ||
value | float | The value to edit. |
return | float |
public static DelayedFloatField ( float value, |
||
value | float | The value to edit. |
style | Optional GUIStyle. | |
return | float |
public static DelayedFloatField ( string label, float value ) : float | ||
label | string | Optional label to display in front of the float field. |
value | float | The value to edit. |
return | float |
public static DelayedFloatField ( string label, float value, |
||
label | string | Optional label to display in front of the float field. |
value | float | The value to edit. |
style | Optional GUIStyle. | |
return | float |
public static DelayedFloatField ( UnityEditor.SerializedProperty property ) : void | ||
property | UnityEditor.SerializedProperty | The float property to edit. |
return | void |
public static DelayedFloatField ( UnityEditor.SerializedProperty property, |
||
property | UnityEditor.SerializedProperty | The float property to edit. |
label | Optional label to display in front of the float field. Pass GUIContent.none to hide label. | |
return | void |
public static DelayedIntField ( |
||
label | Optional label to display in front of the int field. | |
value | int | The value to edit. |
return | int |
public static DelayedIntField ( |
||
label | Optional label to display in front of the int field. | |
value | int | The value to edit. |
style | Optional GUIStyle. | |
return | int |
public static DelayedIntField ( int value ) : int | ||
value | int | The value to edit. |
return | int |
public static DelayedIntField ( int value, |
||
value | int | The value to edit. |
style | Optional GUIStyle. | |
return | int |
public static DelayedIntField ( string label, int value ) : int | ||
label | string | Optional label to display in front of the int field. |
value | int | The value to edit. |
return | int |
public static DelayedIntField ( string label, int value, |
||
label | string | Optional label to display in front of the int field. |
value | int | The value to edit. |
style | Optional GUIStyle. | |
return | int |
public static DelayedIntField ( UnityEditor.SerializedProperty property ) : void | ||
property | UnityEditor.SerializedProperty | The int property to edit. |
return | void |
public static DelayedIntField ( UnityEditor.SerializedProperty property, |
||
property | UnityEditor.SerializedProperty | The int property to edit. |
label | Optional label to display in front of the int field. Pass GUIContent.none to hide label. | |
return | void |
public static DelayedTextField ( |
||
label | Optional label to display in front of the int field. | |
text | string | The text to edit. |
return | string |
public static DelayedTextField ( |
||
label | Optional label to display in front of the int field. | |
text | string | The text to edit. |
style | Optional GUIStyle. | |
return | string |
public static DelayedTextField ( string text ) : string | ||
text | string | The text to edit. |
return | string |
public static DelayedTextField ( string text, |
||
text | string | The text to edit. |
style | Optional GUIStyle. | |
return | string |
public static DelayedTextField ( string label, string text ) : string | ||
label | string | Optional label to display in front of the int field. |
text | string | The text to edit. |
return | string |
public static DelayedTextField ( string label, string text, |
||
label | string | Optional label to display in front of the int field. |
text | string | The text to edit. |
style | Optional GUIStyle. | |
return | string |
public static DelayedTextField ( UnityEditor.SerializedProperty property ) : void | ||
property | UnityEditor.SerializedProperty | The text property to edit. |
return | void |
public static DelayedTextField ( UnityEditor.SerializedProperty property, |
||
property | UnityEditor.SerializedProperty | The text property to edit. |
label | Optional label to display in front of the int field. Pass GUIContent.none to hide label. | |
return | void |
public static DoubleField ( |
||
label | Optional label to display in front of the double field. | |
value | double | The value to edit. |
return | double |
public static DoubleField ( |
||
label | Optional label to display in front of the double field. | |
value | double | The value to edit. |
style | Optional GUIStyle. | |
return | double |
public static DoubleField ( double value ) : double | ||
value | double | The value to edit. |
return | double |
public static DoubleField ( double value, |
||
value | double | The value to edit. |
style | Optional GUIStyle. | |
return | double |
public static DoubleField ( string label, double value ) : double | ||
label | string | Optional label to display in front of the double field. |
value | double | The value to edit. |
return | double |
public static DoubleField ( string label, double value, |
||
label | string | Optional label to display in front of the double field. |
value | double | The value to edit. |
style | Optional GUIStyle. | |
return | double |
public static EnumMaskField ( |
||
enumValue | Enum to use for the flags. | |
return |
public static EnumMaskField ( |
||
enumValue | Enum to use for the flags. | |
style | ||
return |
public static EnumMaskField ( |
||
label | Prefix label for this field. | |
enumValue | Enum to use for the flags. | |
return |
public static EnumMaskField ( |
||
label | Prefix label for this field. | |
enumValue | Enum to use for the flags. | |
style | ||
return |
public static EnumMaskField ( string label, |
||
label | string | Prefix label for this field. |
enumValue | Enum to use for the flags. | |
return |
public static EnumMaskField ( string label, |
||
label | string | Prefix label for this field. |
enumValue | Enum to use for the flags. | |
style | ||
return |
public static EnumMaskPopup ( |
||
label | Optional label in front of the field. | |
selected | The enum options the field shows. | |
return |
public static EnumMaskPopup ( |
||
label | Optional label in front of the field. | |
selected | The enum options the field shows. | |
style | Optional GUIStyle. | |
return |
public static EnumMaskPopup ( string label, |
||
label | string | Optional label in front of the field. |
selected | The enum options the field shows. | |
return |
public static EnumMaskPopup ( string label, |
||
label | string | Optional label in front of the field. |
selected | The enum options the field shows. | |
style | Optional GUIStyle. | |
return |
public static EnumPopup ( |
||
selected | The enum option the field shows. | |
return |
public static EnumPopup ( |
||
selected | The enum option the field shows. | |
style | Optional GUIStyle. | |
return |
public static EnumPopup ( |
||
label | Optional label in front of the field. | |
selected | The enum option the field shows. | |
return |
public static EnumPopup ( |
||
label | Optional label in front of the field. | |
selected | The enum option the field shows. | |
style | Optional GUIStyle. | |
return |
public static EnumPopup ( string label, |
||
label | string | Optional label in front of the field. |
selected | The enum option the field shows. | |
return |
public static EnumPopup ( string label, |
||
label | string | Optional label in front of the field. |
selected | The enum option the field shows. | |
style | Optional GUIStyle. | |
return |
public static FloatField ( |
||
label | Optional label to display in front of the float field. | |
value | float | The value to edit. |
return | float |
public static FloatField ( |
||
label | Optional label to display in front of the float field. | |
value | float | The value to edit. |
style | Optional GUIStyle. | |
return | float |
public static FloatField ( float value ) : float | ||
value | float | The value to edit. |
return | float |
public static FloatField ( float value, |
||
value | float | The value to edit. |
style | Optional GUIStyle. | |
return | float |
public static FloatField ( string label, float value ) : float | ||
label | string | Optional label to display in front of the float field. |
value | float | The value to edit. |
return | float |
public static FloatField ( string label, float value, |
||
label | string | Optional label to display in front of the float field. |
value | float | The value to edit. |
style | Optional GUIStyle. | |
return | float |
public static Foldout ( bool foldout, |
||
foldout | bool | The shown foldout state. |
content | The label to show. | |
style | [ | Optional GUIStyle. |
return | bool |
public static Foldout ( bool foldout, |
||
foldout | bool | The shown foldout state. |
content | The label to show. | |
toggleOnLabelClick | bool | Whether to toggle the foldout state when the label is clicked. |
style | [ | Optional GUIStyle. |
return | bool |
public static Foldout ( bool foldout, string content, [ style ) : bool | ||
foldout | bool | The shown foldout state. |
content | string | The label to show. |
style | [ | Optional GUIStyle. |
return | bool |
public static Foldout ( bool foldout, string content, bool toggleOnLabelClick, [ style ) : bool | ||
foldout | bool | The shown foldout state. |
content | string | The label to show. |
toggleOnLabelClick | bool | Whether to toggle the foldout state when the label is clicked. |
style | [ | Optional GUIStyle. |
return | bool |
public static GetControlRect ( ) : |
||
return |
public static GetControlRect ( bool hasLabel ) : |
||
hasLabel | bool | Optional boolean to specify if the control has a label. Default is true. |
return |
public static GetControlRect ( bool hasLabel, float height ) : |
||
hasLabel | bool | Optional boolean to specify if the control has a label. Default is true. |
height | float | The height in pixels of the control. Default is EditorGUIUtility.singleLineHeight. |
return |
public static GetControlRect ( bool hasLabel, float height, |
||
hasLabel | bool | Optional boolean to specify if the control has a label. Default is true. |
height | float | The height in pixels of the control. Default is EditorGUIUtility.singleLineHeight. |
style | Optional GUIStyle to use for the control. | |
return |
public static HelpBox ( string message, MessageType type ) : void | ||
message | string | The message text. |
type | MessageType | The type of message. |
return | void |
public static HelpBox ( string message, MessageType type, bool wide ) : void | ||
message | string | The message text. |
type | MessageType | The type of message. |
wide | bool | If true, the box will cover the whole width of the window; otherwise it will cover the controls part only. |
return | void |
public static InspectorTitlebar ( bool foldout, Object targetObj ) : bool | ||
foldout | bool | The foldout state shown with the arrow. |
targetObj | Object | The object (for example a component) or objects that the titlebar is for. |
return | bool |
public static InspectorTitlebar ( bool foldout, Object targetObj, bool expandable ) : bool | ||
foldout | bool | |
targetObj | Object | |
expandable | bool | |
return | bool |
public static InspectorTitlebar ( Object targetObjs ) : void | ||
targetObjs | Object | |
return | void |
public static IntField ( |
||
label | Optional label to display in front of the int field. | |
value | int | The value to edit. |
return | int |
public static IntField ( |
||
label | Optional label to display in front of the int field. | |
value | int | The value to edit. |
style | Optional GUIStyle. | |
return | int |
public static IntField ( int value ) : int | ||
value | int | The value to edit. |
return | int |
public static IntField ( int value, |
||
value | int | The value to edit. |
style | Optional GUIStyle. | |
return | int |
public static IntField ( string label, int value ) : int | ||
label | string | Optional label to display in front of the int field. |
value | int | The value to edit. |
return | int |
public static IntField ( string label, int value, |
||
label | string | Optional label to display in front of the int field. |
value | int | The value to edit. |
style | Optional GUIStyle. | |
return | int |
public static IntPopup ( |
||
label | Optional label in front of the field. | |
selectedValue | int | The value of the option the field shows. |
displayedOptions | An array with the displayed options the user can choose from. | |
optionValues | int | An array with the values for each option. |
return | int |
public static IntPopup ( |
||
label | Optional label in front of the field. | |
selectedValue | int | The value of the option the field shows. |
displayedOptions | An array with the displayed options the user can choose from. | |
optionValues | int | An array with the values for each option. |
style | Optional GUIStyle. | |
return | int |
public static IntPopup ( int selectedValue, |
||
selectedValue | int | The value of the option the field shows. |
displayedOptions | An array with the displayed options the user can choose from. | |
optionValues | int | An array with the values for each option. |
return | int |
public static IntPopup ( int selectedValue, |
||
selectedValue | int | The value of the option the field shows. |
displayedOptions | An array with the displayed options the user can choose from. | |
optionValues | int | An array with the values for each option. |
style | Optional GUIStyle. | |
return | int |
public static IntPopup ( int selectedValue, string displayedOptions, int optionValues ) : int | ||
selectedValue | int | The value of the option the field shows. |
displayedOptions | string | An array with the displayed options the user can choose from. |
optionValues | int | An array with the values for each option. |
return | int |
public static IntPopup ( int selectedValue, string displayedOptions, int optionValues, |
||
selectedValue | int | The value of the option the field shows. |
displayedOptions | string | An array with the displayed options the user can choose from. |
optionValues | int | An array with the values for each option. |
style | Optional GUIStyle. | |
return | int |
public static IntPopup ( string label, int selectedValue, string displayedOptions, int optionValues ) : int | ||
label | string | Optional label in front of the field. |
selectedValue | int | The value of the option the field shows. |
displayedOptions | string | An array with the displayed options the user can choose from. |
optionValues | int | An array with the values for each option. |
return | int |
public static IntPopup ( string label, int selectedValue, string displayedOptions, int optionValues, |
||
label | string | Optional label in front of the field. |
selectedValue | int | The value of the option the field shows. |
displayedOptions | string | An array with the displayed options the user can choose from. |
optionValues | int | An array with the values for each option. |
style | Optional GUIStyle. | |
return | int |
public static IntPopup ( UnityEditor.SerializedProperty property, |
||
property | UnityEditor.SerializedProperty | The value of the option the field shows. |
displayedOptions | An array with the displayed options the user can choose from. | |
optionValues | int | An array with the values for each option. |
return | void |
public static IntPopup ( UnityEditor.SerializedProperty property, |
||
property | UnityEditor.SerializedProperty | The value of the option the field shows. |
displayedOptions | An array with the displayed options the user can choose from. | |
optionValues | int | An array with the values for each option. |
label | Optional label in front of the field. | |
return | void |
public static IntSlider ( |
||
label | Optional label in front of the slider. | |
value | int | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | int | The value at the left end of the slider. |
rightValue | int | The value at the right end of the slider. |
return | int |
public static IntSlider ( int value, int leftValue, int rightValue ) : int | ||
value | int | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | int | The value at the left end of the slider. |
rightValue | int | The value at the right end of the slider. |
return | int |
public static IntSlider ( string label, int value, int leftValue, int rightValue ) : int | ||
label | string | Optional label in front of the slider. |
value | int | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | int | The value at the left end of the slider. |
rightValue | int | The value at the right end of the slider. |
return | int |
public static IntSlider ( UnityEditor.SerializedProperty property, int leftValue, int rightValue ) : void | ||
property | UnityEditor.SerializedProperty | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | int | The value at the left end of the slider. |
rightValue | int | The value at the right end of the slider. |
return | void |
public static IntSlider ( UnityEditor.SerializedProperty property, int leftValue, int rightValue, |
||
property | UnityEditor.SerializedProperty | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | int | The value at the left end of the slider. |
rightValue | int | The value at the right end of the slider. |
label | Optional label in front of the slider. | |
return | void |
public static IntSlider ( UnityEditor.SerializedProperty property, int leftValue, int rightValue, string label ) : void | ||
property | UnityEditor.SerializedProperty | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | int | The value at the left end of the slider. |
rightValue | int | The value at the right end of the slider. |
label | string | Optional label in front of the slider. |
return | void |
public static Knob ( Vector2 knobSize, float value, float minValue, float maxValue, string unit, Color backgroundColor, Color activeColor, bool showValue ) : float | ||
knobSize | Vector2 | |
value | float | |
minValue | float | |
maxValue | float | |
unit | string | |
backgroundColor | Color | |
activeColor | Color | |
showValue | bool | |
return | float |
public static LabelField ( |
||
label | Label in front of the label field. | |
return | void |
public static LabelField ( |
||
label | Label in front of the label field. | |
label2 | The label to show to the right. | |
return | void |
public static LabelField ( |
||
label | Label in front of the label field. | |
label2 | The label to show to the right. | |
style | ||
return | void |
public static LabelField ( |
||
label | Label in front of the label field. | |
style | ||
return | void |
public static LabelField ( string label ) : void | ||
label | string | Label in front of the label field. |
return | void |
public static LabelField ( string label, |
||
label | string | Label in front of the label field. |
style | ||
return | void |
public static LabelField ( string label, string label2 ) : void | ||
label | string | Label in front of the label field. |
label2 | string | The label to show to the right. |
return | void |
public static LabelField ( string label, string label2, |
||
label | string | Label in front of the label field. |
label2 | string | The label to show to the right. |
style | ||
return | void |
public static LayerField ( |
||
label | Optional label in front of the field. | |
layer | int | The layer shown in the field. |
return | int |
public static LayerField ( |
||
label | Optional label in front of the field. | |
layer | int | The layer shown in the field. |
style | Optional GUIStyle. | |
return | int |
public static LayerField ( int layer ) : int | ||
layer | int | The layer shown in the field. |
return | int |
public static LayerField ( int layer, |
||
layer | int | The layer shown in the field. |
style | Optional GUIStyle. | |
return | int |
public static LayerField ( string label, int layer ) : int | ||
label | string | Optional label in front of the field. |
layer | int | The layer shown in the field. |
return | int |
public static LayerField ( string label, int layer, |
||
label | string | Optional label in front of the field. |
layer | int | The layer shown in the field. |
style | Optional GUIStyle. | |
return | int |
public static LongField ( |
||
label | Optional label to display in front of the long field. | |
value | long | The value to edit. |
return | long |
public static LongField ( |
||
label | Optional label to display in front of the long field. | |
value | long | The value to edit. |
style | Optional GUIStyle. | |
return | long |
public static LongField ( long value ) : long | ||
value | long | The value to edit. |
return | long |
public static LongField ( long value, |
||
value | long | The value to edit. |
style | Optional GUIStyle. | |
return | long |
public static LongField ( string label, long value ) : long | ||
label | string | Optional label to display in front of the long field. |
value | long | The value to edit. |
return | long |
public static LongField ( string label, long value, |
||
label | string | Optional label to display in front of the long field. |
value | long | The value to edit. |
style | Optional GUIStyle. | |
return | long |
public static MaskField ( |
||
label | Prefix label of the field. | |
mask | int | The current mask to display. |
displayedOptions | string | |
return | int |
public static MaskField ( |
||
label | Prefix label of the field. | |
mask | int | The current mask to display. |
displayedOptions | string | |
style | ||
return | int |
public static MaskField ( int mask, string displayedOptions ) : int | ||
mask | int | The current mask to display. |
displayedOptions | string | |
return | int |
public static MaskField ( int mask, string displayedOptions, |
||
mask | int | The current mask to display. |
displayedOptions | string | |
style | ||
return | int |
public static MaskField ( string label, int mask, string displayedOptions ) : int | ||
label | string | Prefix label of the field. |
mask | int | The current mask to display. |
displayedOptions | string | |
return | int |
public static MaskField ( string label, int mask, string displayedOptions, |
||
label | string | Prefix label of the field. |
mask | int | The current mask to display. |
displayedOptions | string | |
style | ||
return | int |
public static MinMaxSlider ( |
||
label | ||
minValue | float | |
maxValue | float | |
minLimit | float | |
maxLimit | float | |
return | void |
public static MinMaxSlider ( float &minValue, float &maxValue, float minLimit, float maxLimit ) : void | ||
minValue | float | |
maxValue | float | |
minLimit | float | |
maxLimit | float | |
return | void |
public static MinMaxSlider ( string label, float &minValue, float &maxValue, float minLimit, float maxLimit ) : void | ||
label | string | |
minValue | float | |
maxValue | float | |
minLimit | float | |
maxLimit | float | |
return | void |
public static ObjectField ( |
||
label | Optional label in front of the field. | |
obj | Object | The object the field shows. |
objType | The type of the objects that can be assigned. | |
allowSceneObjects | bool | Allow assigning scene objects. See Description for more info. |
return | Object |
public static ObjectField ( Object obj, |
||
obj | Object | The object the field shows. |
objType | The type of the objects that can be assigned. | |
allowSceneObjects | bool | Allow assigning scene objects. See Description for more info. |
return | Object |
public static ObjectField ( string label, Object obj, |
||
label | string | Optional label in front of the field. |
obj | Object | The object the field shows. |
objType | The type of the objects that can be assigned. | |
allowSceneObjects | bool | Allow assigning scene objects. See Description for more info. |
return | Object |
public static ObjectField ( UnityEditor.SerializedProperty property ) : void | ||
property | UnityEditor.SerializedProperty | The object reference property the field shows. |
return | void |
public static ObjectField ( UnityEditor.SerializedProperty property, |
||
property | UnityEditor.SerializedProperty | The object reference property the field shows. |
label | Optional label in front of the field. Pass GUIContent.none to hide the label. | |
return | void |
public static ObjectField ( UnityEditor.SerializedProperty property, |
||
property | UnityEditor.SerializedProperty | The object reference property the field shows. |
objType | The type of the objects that can be assigned. | |
return | void |
public static ObjectField ( UnityEditor.SerializedProperty property, |
||
property | UnityEditor.SerializedProperty | The object reference property the field shows. |
objType | The type of the objects that can be assigned. | |
label | Optional label in front of the field. Pass GUIContent.none to hide the label. | |
return | void |
public static PasswordField ( |
||
label | Optional label to display in front of the password field. | |
password | string | The password to edit. |
return | string |
public static PasswordField ( |
||
label | Optional label to display in front of the password field. | |
password | string | The password to edit. |
style | Optional GUIStyle. | |
return | string |
public static PasswordField ( string password ) : string | ||
password | string | The password to edit. |
return | string |
public static PasswordField ( string password, |
||
password | string | The password to edit. |
style | Optional GUIStyle. | |
return | string |
public static PasswordField ( string label, string password ) : string | ||
label | string | Optional label to display in front of the password field. |
password | string | The password to edit. |
return | string |
public static PasswordField ( string label, string password, |
||
label | string | Optional label to display in front of the password field. |
password | string | The password to edit. |
style | Optional GUIStyle. | |
return | string |
public static Popup ( |
||
label | Optional label in front of the field. | |
selectedIndex | int | The index of the option the field shows. |
displayedOptions | An array with the options shown in the popup. | |
return | int |
public static Popup ( |
||
label | Optional label in front of the field. | |
selectedIndex | int | The index of the option the field shows. |
displayedOptions | An array with the options shown in the popup. | |
style | Optional GUIStyle. | |
return | int |
public static Popup ( int selectedIndex, |
||
selectedIndex | int | The index of the option the field shows. |
displayedOptions | An array with the options shown in the popup. | |
return | int |
public static Popup ( int selectedIndex, |
||
selectedIndex | int | The index of the option the field shows. |
displayedOptions | An array with the options shown in the popup. | |
style | Optional GUIStyle. | |
return | int |
public static Popup ( int selectedIndex, string displayedOptions ) : int | ||
selectedIndex | int | The index of the option the field shows. |
displayedOptions | string | An array with the options shown in the popup. |
return | int |
public static Popup ( int selectedIndex, string displayedOptions, |
||
selectedIndex | int | The index of the option the field shows. |
displayedOptions | string | An array with the options shown in the popup. |
style | Optional GUIStyle. | |
return | int |
public static Popup ( string label, int selectedIndex, string displayedOptions ) : int | ||
label | string | Optional label in front of the field. |
selectedIndex | int | The index of the option the field shows. |
displayedOptions | string | An array with the options shown in the popup. |
return | int |
public static Popup ( string label, int selectedIndex, string displayedOptions, |
||
label | string | Optional label in front of the field. |
selectedIndex | int | The index of the option the field shows. |
displayedOptions | string | An array with the options shown in the popup. |
style | Optional GUIStyle. | |
return | int |
public static PrefixLabel ( |
||
label | Label to show to the left of the control. | |
followingStyle | ||
labelStyle | ||
return | void |
public static PrefixLabel ( |
||
label | Label to show to the left of the control. | |
followingStyle | [ | |
return | void |
public static PrefixLabel ( string label, |
||
label | string | Label to show to the left of the control. |
followingStyle | ||
labelStyle | ||
return | void |
public static PrefixLabel ( string label, [ followingStyle ) : void | ||
label | string | Label to show to the left of the control. |
followingStyle | [ | |
return | void |
public static PropertyField ( UnityEditor.SerializedProperty property ) : bool | ||
property | UnityEditor.SerializedProperty | The SerializedProperty to make a field for. |
return | bool |
public static PropertyField ( UnityEditor.SerializedProperty property, |
||
property | UnityEditor.SerializedProperty | The SerializedProperty to make a field for. |
label | Optional label to use. If not specified the label of the property itself is used. Use GUIContent.none to not display a label at all. | |
return | bool |
public static PropertyField ( UnityEditor.SerializedProperty property, |
||
property | UnityEditor.SerializedProperty | The SerializedProperty to make a field for. |
label | Optional label to use. If not specified the label of the property itself is used. Use GUIContent.none to not display a label at all. | |
includeChildren | bool | If true the property including children is drawn; otherwise only the control itself (such as only a foldout but nothing below it). |
return | bool |
public static PropertyField ( UnityEditor.SerializedProperty property, bool includeChildren ) : bool | ||
property | UnityEditor.SerializedProperty | The SerializedProperty to make a field for. |
includeChildren | bool | If true the property including children is drawn; otherwise only the control itself (such as only a foldout but nothing below it). |
return | bool |
public static RectField ( |
||
label | Label to display above the field. | |
value | The value to edit. | |
return |
public static RectField ( |
||
value | The value to edit. | |
return |
public static RectField ( string label, |
||
label | string | Label to display above the field. |
value | The value to edit. | |
return |
public static SelectableLabel ( string text ) : void | ||
text | string | The text to show. |
return | void |
public static SelectableLabel ( string text, |
||
text | string | The text to show. |
style | Optional GUIStyle. | |
return | void |
public static Slider ( |
||
label | Optional label in front of the slider. | |
value | float | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | float | The value at the left end of the slider. |
rightValue | float | The value at the right end of the slider. |
return | float |
public static Slider ( float value, float leftValue, float rightValue ) : float | ||
value | float | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | float | The value at the left end of the slider. |
rightValue | float | The value at the right end of the slider. |
return | float |
public static Slider ( string label, float value, float leftValue, float rightValue ) : float | ||
label | string | Optional label in front of the slider. |
value | float | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | float | The value at the left end of the slider. |
rightValue | float | The value at the right end of the slider. |
return | float |
public static Slider ( UnityEditor.SerializedProperty property, float leftValue, float rightValue ) : void | ||
property | UnityEditor.SerializedProperty | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | float | The value at the left end of the slider. |
rightValue | float | The value at the right end of the slider. |
return | void |
public static Slider ( UnityEditor.SerializedProperty property, float leftValue, float rightValue, |
||
property | UnityEditor.SerializedProperty | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | float | The value at the left end of the slider. |
rightValue | float | The value at the right end of the slider. |
label | Optional label in front of the slider. | |
return | void |
public static Slider ( UnityEditor.SerializedProperty property, float leftValue, float rightValue, string label ) : void | ||
property | UnityEditor.SerializedProperty | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | float | The value at the left end of the slider. |
rightValue | float | The value at the right end of the slider. |
label | string | Optional label in front of the slider. |
return | void |
public static TagField ( |
||
label | Optional label in front of the field. | |
tag | string | The tag the field shows. |
return | string |
public static TagField ( |
||
label | Optional label in front of the field. | |
tag | string | The tag the field shows. |
style | Optional GUIStyle. | |
return | string |
public static TagField ( string tag ) : string | ||
tag | string | The tag the field shows. |
return | string |
public static TagField ( string tag, |
||
tag | string | The tag the field shows. |
style | Optional GUIStyle. | |
return | string |
public static TagField ( string label, string tag ) : string | ||
label | string | Optional label in front of the field. |
tag | string | The tag the field shows. |
return | string |
public static TagField ( string label, string tag, |
||
label | string | Optional label in front of the field. |
tag | string | The tag the field shows. |
style | Optional GUIStyle. | |
return | string |