Property | Type | Description | |
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name | string | ||
screenManager | |||
status | ScreenStatus |
Method | Description | |
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Draw ( |
Function that contains code to draw the current screen state
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ExitScreen ( ) : void | ||
HandleInput ( |
Handles input logic
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LoadContent ( ) : void | ||
ResetRenderStates ( ) : void |
Reset the render states so spritebatch and models render correctly
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Screen ( string name ) : System |
Constructor that creates a screen base class
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SetStatus ( ScreenStatus status ) : void |
Sets the current screen display status
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UnloadContent ( ) : void | ||
Update ( |
Function that contains code that will update the screen
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public Draw ( |
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gameTime | Contains timer information | |
return | void |
public HandleInput ( |
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input | The input manager for the game | |
return | void |
public Screen ( string name ) : System | ||
name | string | This should be a unique way to identify each screen |
return | System |
public SetStatus ( ScreenStatus status ) : void | ||
status | ScreenStatus | Current screen status |
return | void |
public Update ( |
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gameTime | Contains timer information | |
return | void |
protected ScreenManager,UHSampleGame.ScreenManagement screenManager | ||
return |