C# Class TuneBlaster_.Graphics.FixedBall

The class for the balls that have become stationary due to a colission Author Hugh Corrigan
Inheritance: MovingBall
Mostra file Open project: kiniry-teaching/UCD Class Usage Examples

Public Properties

Property Type Description
numInContact int

Public Methods

Method Description
AddSupport ( FixedBall f ) : void
CalculateInitialRotation ( ) : void
CheckSupports ( ) : void
CorrectPostion ( FixedBall f ) : void
Destroy ( ) : void
DoAngles ( ) : void
FixedBall ( Core c, value v ) : System
GetRotation ( float rotate ) : void
Initialise ( ) : void
Initialise ( Microsoft.Xna.Framework.Game g ) : void
IsAgainstCore ( ) : bool
IsDead ( ) : bool
Move ( float rotate ) : void
SetAgainstCore ( ) : void
SetCollisionBall ( FixedBall f ) : void
Unlock ( ) : void
Unsupported ( ) : bool
UpdateContactBalls ( ) : void

Method Details

AddSupport() public method

public AddSupport ( FixedBall f ) : void
f FixedBall
return void

CalculateInitialRotation() public method

public CalculateInitialRotation ( ) : void
return void

CheckSupports() public method

public CheckSupports ( ) : void
return void

CorrectPostion() public method

public CorrectPostion ( FixedBall f ) : void
f FixedBall
return void

Destroy() public method

public Destroy ( ) : void
return void

DoAngles() public method

public DoAngles ( ) : void
return void

FixedBall() public method

public FixedBall ( Core c, value v ) : System
c Core
v value
return System

GetRotation() public method

public GetRotation ( float rotate ) : void
rotate float
return void

Initialise() public method

public Initialise ( ) : void
return void

Initialise() public method

public Initialise ( Microsoft.Xna.Framework.Game g ) : void
g Microsoft.Xna.Framework.Game
return void

IsAgainstCore() public method

public IsAgainstCore ( ) : bool
return bool

IsDead() public method

public IsDead ( ) : bool
return bool

Move() public method

public Move ( float rotate ) : void
rotate float
return void

SetAgainstCore() public method

public SetAgainstCore ( ) : void
return void

SetCollisionBall() public method

public SetCollisionBall ( FixedBall f ) : void
f FixedBall
return void

Unlock() public method

public Unlock ( ) : void
return void

Unsupported() public method

public Unsupported ( ) : bool
return bool

UpdateContactBalls() public method

public UpdateContactBalls ( ) : void
return void

Property Details

numInContact public_oe property

public int numInContact
return int