Method | Description | |
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Barycentric ( System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 p, System.Vector3 &uvw ) : void | ||
Barycentric2 ( System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 p, System.Vector2 &uv ) : void | ||
Clamp ( float n, float min, float max ) : float | ||
ClosestPointOnPlane ( System.Vector3 point, Plane plane ) : System.Vector3 | ||
ClosestPointOnSegment ( System.Vector3 c, System.Vector3 a, System.Vector3 b, float &t, System.Vector3 &d ) : void | ||
ClosestPtPointAABB ( System.Vector4 p, BoundingBox b, System.Vector3 &q ) : void | ||
ClosestPtPointRect ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 &q ) : void | ||
ClosestPtPointSegment2D ( System.Vector2 c, System.Vector2 a, System.Vector2 b, float &t, System.Vector2 &d ) : void | ||
ClosestPtPointTriangle ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : System.Vector3 | ||
ClosestPtPointTriangleNew ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : System.Vector3 | ||
Corner ( BoundingBox b, int n ) : System.Vector3 | ||
DistPointPlane ( System.Vector3 q, Plane p ) : float | ||
IntersectMovingSpherePlane ( BoundingSphere s, System.Vector3 v, Plane p, float &t, System.Vector3 &q ) : bool | ||
IntersectPlanes ( Plane p1, Plane p2, Plane p3, System.Vector3 &p ) : bool | ||
IntersectPlanes ( Plane p1, Plane p2, System.Vector3 &p, System.Vector3 &d ) : bool | ||
IntersectRaySphere ( System.Vector3 p, System.Vector3 d, BoundingSphere s, float &t, System.Vector3 &q ) : bool | ||
IntersectSegmentCylinder ( System.Vector3 sa, System.Vector3 sb, System.Vector3 p, System.Vector3 q, float r, float &t ) : bool | ||
IntersectSegmentPlane ( System.Vector3 a, System.Vector3 b, Plane p, float &t, System.Vector3 &q ) : bool | ||
IntersectSegmentPolyhedron ( System.Vector3 a, System.Vector3 b, Plane p, int n, float &tfirst, float &tlast ) : bool | ||
IntersectSegmentRectangle2D ( System.Vector2 rectMin, System.Vector2 rectMax, System.Vector2 point1, System.Vector2 point2 ) : bool | ||
IntersectSegmentRectangle2DXY ( WCell.Util.Graphics.Rect rect, System.Vector3 point1, System.Vector3 point2 ) : bool | ||
IntersectSegmentTriangle ( System.Vector3 p, System.Vector3 q, System.Vector3 a, System.Vector3 b, System.Vector3 c, float &u, float &v, float &w, float &t ) : bool | ||
IntersectionOfTwoLines ( System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 d, System.Vector3 &result ) : bool | ||
IsConvexQuad ( System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 d ) : bool | ||
LineSegmentIntersectsPlane ( System.Vector3 v1, System.Vector3 v2, Plane plane, System.Vector3 &pos ) : bool | ||
PointInTriangle ( System.Vector2 &p, System.Vector2 &a, System.Vector2 &b, System.Vector2 &c ) : bool | ||
PointInTriangle ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : bool | ||
PointInTriangle2D ( System.Vector2 &p, System.Vector2 &a, System.Vector2 &b, System.Vector2 &c ) : bool | ||
PointInTriangle2DXY ( Point p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : bool | ||
PointInTriangle2DXY ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : bool |
Checks if point P is inside Triangle ABC using only the X and Y coordinates of the Vector3.
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PointInTriangleBarycentric ( System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 p ) : bool | ||
PointInsideEdge ( System.Vector3 &edgeA, System.Vector3 &edgeB, System.Vector3 &point ) : bool | ||
PointInsidePoly ( System.Vector3 &vA, System.Vector3 &vB, System.Vector3 &vC, System.Vector3 &p ) : bool | ||
RayTriangleIntersect ( Ray r, System.Vector3 vert0, System.Vector3 vert1, System.Vector3 vert2, float &distance ) : bool | ||
RayTriangleIntersect ( System.Vector3 ray_origin, System.Vector3 ray_direction, System.Vector3 vert0, System.Vector3 vert1, System.Vector3 vert2, float &t, float &u, float &v ) : bool | ||
Signed2DTriArea ( System.Vector2 a, System.Vector2 b, System.Vector2 c ) : float | ||
SqDistPointAABB ( System.Vector3 p, BoundingBox b ) : float | ||
SqDistPointSegment ( System.Vector3 a, System.Vector3 b, System.Vector3 c ) : float | ||
Test2DSegmentSegment ( System.Vector2 a, System.Vector2 b, System.Vector2 c, System.Vector2 d, float &t, System.Vector2 &p ) : bool | ||
TestMovingSpherePlane ( System.Vector3 a, System.Vector3 b, float r, Plane p ) : bool | ||
TestMovingSphereSphere ( BoundingSphere s0, BoundingSphere s1, System.Vector3 v0, System.Vector3 v1, float &t ) : bool | ||
TestPointPolyhedron ( System.Vector3 p, Plane planes ) : bool | ||
TestRaySphere ( System.Vector3 p, System.Vector3 d, BoundingSphere s ) : bool | ||
TriArea2D ( System.Vector2 p1, System.Vector2 p2, System.Vector2 p3 ) : float | ||
TriArea2D ( float x1, float y1, float x2, float y2, float x3, float y3 ) : float | ||
Vector3FarthestFromEdge ( System.Vector2 a, System.Vector2 b, System.Vector2 p, int n ) : int |
public static Barycentric ( System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 p, System.Vector3 &uvw ) : void | ||
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
p | System.Vector3 | |
uvw | System.Vector3 | |
return | void |
public static Barycentric2 ( System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 p, System.Vector2 &uv ) : void | ||
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
p | System.Vector3 | |
uv | System.Vector2 | |
return | void |
public static Clamp ( float n, float min, float max ) : float | ||
n | float | |
min | float | |
max | float | |
return | float |
public static ClosestPointOnPlane ( System.Vector3 point, Plane plane ) : System.Vector3 | ||
point | System.Vector3 | |
plane | Plane | |
return | System.Vector3 |
public static ClosestPointOnSegment ( System.Vector3 c, System.Vector3 a, System.Vector3 b, float &t, System.Vector3 &d ) : void | ||
c | System.Vector3 | |
a | System.Vector3 | |
b | System.Vector3 | |
t | float | |
d | System.Vector3 | |
return | void |
public static ClosestPtPointAABB ( System.Vector4 p, BoundingBox b, System.Vector3 &q ) : void | ||
p | System.Vector4 | |
b | BoundingBox | |
q | System.Vector3 | |
return | void |
public static ClosestPtPointRect ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 &q ) : void | ||
p | System.Vector3 | |
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
q | System.Vector3 | |
return | void |
public static ClosestPtPointSegment2D ( System.Vector2 c, System.Vector2 a, System.Vector2 b, float &t, System.Vector2 &d ) : void | ||
c | System.Vector2 | |
a | System.Vector2 | |
b | System.Vector2 | |
t | float | |
d | System.Vector2 | |
return | void |
public static ClosestPtPointTriangle ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : System.Vector3 | ||
p | System.Vector3 | |
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
return | System.Vector3 |
public static ClosestPtPointTriangleNew ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : System.Vector3 | ||
p | System.Vector3 | |
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
return | System.Vector3 |
public static Corner ( BoundingBox b, int n ) : System.Vector3 | ||
b | BoundingBox | |
n | int | |
return | System.Vector3 |
public static DistPointPlane ( System.Vector3 q, Plane p ) : float | ||
q | System.Vector3 | |
p | Plane | |
return | float |
public static IntersectMovingSpherePlane ( BoundingSphere s, System.Vector3 v, Plane p, float &t, System.Vector3 &q ) : bool | ||
s | BoundingSphere | |
v | System.Vector3 | |
p | Plane | |
t | float | |
q | System.Vector3 | |
return | bool |
public static IntersectPlanes ( Plane p1, Plane p2, Plane p3, System.Vector3 &p ) : bool | ||
p1 | Plane | |
p2 | Plane | |
p3 | Plane | |
p | System.Vector3 | |
return | bool |
public static IntersectPlanes ( Plane p1, Plane p2, System.Vector3 &p, System.Vector3 &d ) : bool | ||
p1 | Plane | |
p2 | Plane | |
p | System.Vector3 | |
d | System.Vector3 | |
return | bool |
public static IntersectRaySphere ( System.Vector3 p, System.Vector3 d, BoundingSphere s, float &t, System.Vector3 &q ) : bool | ||
p | System.Vector3 | |
d | System.Vector3 | |
s | BoundingSphere | |
t | float | |
q | System.Vector3 | |
return | bool |
public static IntersectSegmentCylinder ( System.Vector3 sa, System.Vector3 sb, System.Vector3 p, System.Vector3 q, float r, float &t ) : bool | ||
sa | System.Vector3 | |
sb | System.Vector3 | |
p | System.Vector3 | |
q | System.Vector3 | |
r | float | |
t | float | |
return | bool |
public static IntersectSegmentPlane ( System.Vector3 a, System.Vector3 b, Plane p, float &t, System.Vector3 &q ) : bool | ||
a | System.Vector3 | |
b | System.Vector3 | |
p | Plane | |
t | float | |
q | System.Vector3 | |
return | bool |
public static IntersectSegmentPolyhedron ( System.Vector3 a, System.Vector3 b, Plane p, int n, float &tfirst, float &tlast ) : bool | ||
a | System.Vector3 | |
b | System.Vector3 | |
p | Plane | |
n | int | |
tfirst | float | |
tlast | float | |
return | bool |
public static IntersectSegmentRectangle2D ( System.Vector2 rectMin, System.Vector2 rectMax, System.Vector2 point1, System.Vector2 point2 ) : bool | ||
rectMin | System.Vector2 | |
rectMax | System.Vector2 | |
point1 | System.Vector2 | |
point2 | System.Vector2 | |
return | bool |
public static IntersectSegmentRectangle2DXY ( WCell.Util.Graphics.Rect rect, System.Vector3 point1, System.Vector3 point2 ) : bool | ||
rect | WCell.Util.Graphics.Rect | |
point1 | System.Vector3 | |
point2 | System.Vector3 | |
return | bool |
public static IntersectSegmentTriangle ( System.Vector3 p, System.Vector3 q, System.Vector3 a, System.Vector3 b, System.Vector3 c, float &u, float &v, float &w, float &t ) : bool | ||
p | System.Vector3 | |
q | System.Vector3 | |
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
u | float | |
v | float | |
w | float | |
t | float | |
return | bool |
public static IntersectionOfTwoLines ( System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 d, System.Vector3 &result ) : bool | ||
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
d | System.Vector3 | |
result | System.Vector3 | |
return | bool |
public static IsConvexQuad ( System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 d ) : bool | ||
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
d | System.Vector3 | |
return | bool |
public static LineSegmentIntersectsPlane ( System.Vector3 v1, System.Vector3 v2, Plane plane, System.Vector3 &pos ) : bool | ||
v1 | System.Vector3 | |
v2 | System.Vector3 | |
plane | Plane | |
pos | System.Vector3 | |
return | bool |
public static PointInTriangle ( System.Vector2 &p, System.Vector2 &a, System.Vector2 &b, System.Vector2 &c ) : bool | ||
p | System.Vector2 | |
a | System.Vector2 | |
b | System.Vector2 | |
c | System.Vector2 | |
return | bool |
public static PointInTriangle ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : bool | ||
p | System.Vector3 | |
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
return | bool |
public static PointInTriangle2D ( System.Vector2 &p, System.Vector2 &a, System.Vector2 &b, System.Vector2 &c ) : bool | ||
p | System.Vector2 | |
a | System.Vector2 | |
b | System.Vector2 | |
c | System.Vector2 | |
return | bool |
public static PointInTriangle2DXY ( Point p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : bool | ||
p | Point | |
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
return | bool |
public static PointInTriangle2DXY ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : bool | ||
p | System.Vector3 | |
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
return | bool |
public static PointInTriangleBarycentric ( System.Vector3 a, System.Vector3 b, System.Vector3 c, System.Vector3 p ) : bool | ||
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
p | System.Vector3 | |
return | bool |
public static PointInsideEdge ( System.Vector3 &edgeA, System.Vector3 &edgeB, System.Vector3 &point ) : bool | ||
edgeA | System.Vector3 | |
edgeB | System.Vector3 | |
point | System.Vector3 | |
return | bool |
public static PointInsidePoly ( System.Vector3 &vA, System.Vector3 &vB, System.Vector3 &vC, System.Vector3 &p ) : bool | ||
vA | System.Vector3 | |
vB | System.Vector3 | |
vC | System.Vector3 | |
p | System.Vector3 | |
return | bool |
public static RayTriangleIntersect ( Ray r, System.Vector3 vert0, System.Vector3 vert1, System.Vector3 vert2, float &distance ) : bool | ||
r | Ray | |
vert0 | System.Vector3 | |
vert1 | System.Vector3 | |
vert2 | System.Vector3 | |
distance | float | |
return | bool |
public static RayTriangleIntersect ( System.Vector3 ray_origin, System.Vector3 ray_direction, System.Vector3 vert0, System.Vector3 vert1, System.Vector3 vert2, float &t, float &u, float &v ) : bool | ||
ray_origin | System.Vector3 | |
ray_direction | System.Vector3 | |
vert0 | System.Vector3 | |
vert1 | System.Vector3 | |
vert2 | System.Vector3 | |
t | float | |
u | float | |
v | float | |
return | bool |
public static Signed2DTriArea ( System.Vector2 a, System.Vector2 b, System.Vector2 c ) : float | ||
a | System.Vector2 | |
b | System.Vector2 | |
c | System.Vector2 | |
return | float |
public static SqDistPointAABB ( System.Vector3 p, BoundingBox b ) : float | ||
p | System.Vector3 | |
b | BoundingBox | |
return | float |
public static SqDistPointSegment ( System.Vector3 a, System.Vector3 b, System.Vector3 c ) : float | ||
a | System.Vector3 | |
b | System.Vector3 | |
c | System.Vector3 | |
return | float |
public static Test2DSegmentSegment ( System.Vector2 a, System.Vector2 b, System.Vector2 c, System.Vector2 d, float &t, System.Vector2 &p ) : bool | ||
a | System.Vector2 | |
b | System.Vector2 | |
c | System.Vector2 | |
d | System.Vector2 | |
t | float | |
p | System.Vector2 | |
return | bool |
public static TestMovingSpherePlane ( System.Vector3 a, System.Vector3 b, float r, Plane p ) : bool | ||
a | System.Vector3 | |
b | System.Vector3 | |
r | float | |
p | Plane | |
return | bool |
public static TestMovingSphereSphere ( BoundingSphere s0, BoundingSphere s1, System.Vector3 v0, System.Vector3 v1, float &t ) : bool | ||
s0 | BoundingSphere | |
s1 | BoundingSphere | |
v0 | System.Vector3 | |
v1 | System.Vector3 | |
t | float | |
return | bool |
public static TestPointPolyhedron ( System.Vector3 p, Plane planes ) : bool | ||
p | System.Vector3 | |
planes | Plane | |
return | bool |
public static TestRaySphere ( System.Vector3 p, System.Vector3 d, BoundingSphere s ) : bool | ||
p | System.Vector3 | |
d | System.Vector3 | |
s | BoundingSphere | |
return | bool |
public static TriArea2D ( System.Vector2 p1, System.Vector2 p2, System.Vector2 p3 ) : float | ||
p1 | System.Vector2 | |
p2 | System.Vector2 | |
p3 | System.Vector2 | |
return | float |
public static TriArea2D ( float x1, float y1, float x2, float y2, float x3, float y3 ) : float | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
x3 | float | |
y3 | float | |
return | float |
public static Vector3FarthestFromEdge ( System.Vector2 a, System.Vector2 b, System.Vector2 p, int n ) : int | ||
a | System.Vector2 | |
b | System.Vector2 | |
p | System.Vector2 | |
n | int | |
return | int |