public Apply ( Skeleton skeleton, float lastTime, float time, bool loop, ExposedList events, float alpha, bool setupPose, bool mixingOut ) : void |
skeleton |
Skeleton |
The skeleton to be posed. |
lastTime |
float |
The last time the animation was applied. |
time |
float |
The point in time in the animation to apply to the skeleton. |
loop |
bool |
If true, time wraps within the animation duration. |
events |
ExposedList |
Any triggered events are added. May be null. |
alpha |
float |
The percentage between this animation's pose and the current pose. |
setupPose |
bool |
If true, the animation is mixed with the setup pose, else it is mixed with the current pose. Passing true when alpha is 1 is slightly more efficient. |
mixingOut |
bool |
True when mixing over time toward the setup or current pose, false when mixing toward the keyed pose. Irrelevant when alpha is 1. |
return |
void |
|