Property | Type | Description | |
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XMax | double | ||
XMin | double | ||
YMax | double | ||
YMin | double | ||
ZMax | double | ||
ZMin | double |
Method | Description | |
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BoundingSphere ( ) : double>.Tuple |
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Equals ( |
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Equals ( object obj ) : bool | ||
FromTriangle ( IReadOnlyList |
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FromTriangle ( |
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FromVertices ( IReadOnlyList |
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GetHashCode ( ) : int | ||
Inside ( System.Vector3 p ) : bool | ||
Intersect ( |
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Intersects ( |
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ProcessVertices ( Action |
Passes every vertex to the action. This method avoids creating an array of vertices on the heap and incurring the garbage collection and iteration costs.
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Range3Single ( System.Vector3 p0, System.Vector3 p1 ) : System | ||
Range3Single ( double x0, double y0, double z0, double x1, double y1, double z1 ) : System | ||
Scale ( double s ) : |
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ToString ( ) : string | ||
operator ( ) : bool |
Method | Description | |
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Adjust ( System.Vector3 vertex, double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax ) : void | ||
Between ( double v, double lower, double upper ) : bool |
public static FromTriangle ( IReadOnlyList |
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triangles | IReadOnlyList |
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return |
public static FromTriangle ( |
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triangle | ||
return |
public static FromVertices ( IReadOnlyList |
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vertices | IReadOnlyList |
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return |
public Intersect ( |
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other | ||
return |
public Intersects ( |
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other | ||
return | bool |
public ProcessVertices ( Action |
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action | Action |
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return | void |
public Range3Single ( System.Vector3 p0, System.Vector3 p1 ) : System | ||
p0 | System.Vector3 | |
p1 | System.Vector3 | |
return | System |
public Range3Single ( double x0, double y0, double z0, double x1, double y1, double z1 ) : System | ||
x0 | double | |
y0 | double | |
z0 | double | |
x1 | double | |
y1 | double | |
z1 | double | |
return | System |