Property | Type | Description | |
---|---|---|---|
currentMove | |||
model | |||
navigation | Vector2 | ||
newXdir | bool | ||
newYdir | bool | ||
stats | |||
view |
Method | Description | |
---|---|---|
AddPowerUp ( |
||
CharacterController ( |
||
Deactivate ( ) : void | ||
HitByExplotion ( int playerIndex, Vector2 pos ) : void | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
OnNext ( GameStateManager value ) : void | ||
RemovePowerUp ( |
||
Reset ( Vector2 startPos, bool behindMap ) : void | ||
Unload ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
Collision ( |
||
HitKeyDown ( float directionX, float directionY, float downTimer, int playerIndex ) : void | ||
HitKeyUp ( float downTimer, int playerIndex ) : void | ||
NaturalState ( ) : void | ||
Navigation ( float directionX, float directionY, int playerIndex, bool newX, bool newY ) : void | ||
Seperation ( |
||
ShieldKeyDown ( float directionX, float directionY, float downTimer, int playerIndex ) : void | ||
ShieldKeyUp ( float downTimer, int playerIndex ) : void | ||
SuperKeyDown ( float directionX, float directionY, float downTimer, int playerIndex ) : void | ||
SuperKeyUp ( float downTimer, int playerIndex ) : void |
public AddPowerUp ( |
||
powerUp | ||
return | void |
public CharacterController ( |
||
screen | ||
pad | ||
startPos | Vector2 | |
countDown | int | |
return | System |
public HitByExplotion ( int playerIndex, Vector2 pos ) : void | ||
playerIndex | int | |
pos | Vector2 | |
return | void |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
return | void |
public OnNext ( GameStateManager value ) : void | ||
value | GameStateManager | |
return | void |
public RemovePowerUp ( |
||
powerUp | ||
return | void |
public Reset ( Vector2 startPos, bool behindMap ) : void | ||
startPos | Vector2 | |
behindMap | bool | |
return | void |
public Update ( |
||
gameTime | ||
return | void |
public MoveModel,SmashBros.Models currentMove | ||
return |
public CharacterModel,SmashBros.Models model | ||
return |
public CharacterStats,SmashBros.Models stats | ||
return |