Method | Description | |
---|---|---|
AABBSurface ( |
||
AABBSurface ( |
Construct a cube of the given size. Initially, the cube starts as a unit cube, being 1 unit in all directions, with its center located at the origin (0,0,0). The scaling is applied, then the translation. This way, you can specify a solid rectangular volume of any dimension and put it anywhere in the scene.
|
|
AddWalls ( ) : void | ||
GetWall ( AABBFace whichWall ) : |
||
Render ( |
||
SetWallTexture ( AABBFace whichWall, |
public AABBSurface ( |
||
gi | ||
roomSize | Vector3D | |
return | System.Collections.Generic |
public AABBSurface ( |
||
gi | ||
roomSize | Vector3D | |
translation | Vector3D | A vector describing the translation |
res | ||
return | System.Collections.Generic |
public GetWall ( AABBFace whichWall ) : |
||
whichWall | AABBFace | |
return |
public Render ( |
||
gi | ||
return | void |
public SetWallTexture ( AABBFace whichWall, |
||
whichWall | AABBFace | |
texture | ||
return | void |