Method | Description | |
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Abs ( this size ) : Vector3I | ||
Add ( this size, int value ) : VRage.SerializableVector3I | ||
Add ( this size, int value ) : Vector3I | ||
GetDefinition ( this definitionManager, MyObjectBuilderType typeId, string subTypeId ) : MyDefinitionBase | ||
GetGasDefinitions ( this definitionManager ) : List |
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GetInventory ( this componentContainer, Sandbox.Definitions.MyCubeBlockDefinition definition = null ) : ObservableCollection |
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GetVoxelDisplayTexture ( this voxelMaterialDefinition ) : string | ||
IntersectsRayAt ( this boundingBox, Vector3D position, Vector3D rayTo ) : Vector3D? | ||
LinearVector ( this vector ) : double | ||
Read7BitEncodedInt ( this reader ) : int | ||
RoundOff ( this vector, float roundTo ) : VRage.SerializableVector3 | ||
RoundOff ( this vector, float roundTo ) : VRage.SerializableVector3D | ||
RoundToAxis ( this vector ) : VRage.SerializableVector3 | ||
RoundToVector3I ( this vector ) : Vector3I | ||
SizeInt ( this box ) : Vector3I | ||
ToFixedPoint ( this value ) : VRage.MyFixedPoint | ||
ToLength ( this cubeSize ) : float |
Returns block size. see: http://spaceengineerswiki.com/index.php?title=FAQs Why are the blocks 0.5 and 2.5 meter blocks? |
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ToMatrix ( this positionOrientation ) : System.Matrix | ||
ToMatrixD ( this value ) : MatrixD | ||
ToPoint ( this vector ) : System.Windows.Point | ||
ToPoint3D ( this vector ) : System.Windows.Media.Media3D.Point3D | ||
ToQuaternion ( this blockOrientation ) : Quaternion | ||
ToQuaternionD ( this positionOrientation ) : VRageMath.QuaternionD | ||
ToSandboxDrawingColor ( this hsv ) : System.Drawing.Color | ||
ToSandboxHsvColor ( this color ) : VRage.SerializableVector3 | ||
ToSandboxMediaColor ( this hsv ) : System.Windows.Media.Color | ||
ToVector3 ( this vector ) : System.Vector3 | ||
ToVector3D ( this vector ) : System.Windows.Media.Media3D.Vector3D | ||
ToVector3D ( this vector ) : Vector3D | ||
ToVector3I ( this vector ) : Vector3I | ||
Transform ( this value, Quaternion rotation ) : VRage.SerializableVector3UByte | ||
Transform ( this vector, VRage.Game.SerializableBlockOrientation orientation ) : System.Vector3 | ||
Transform ( this value, VRageMath.QuaternionD rotation ) : Vector3D | ||
Transform ( this vector, VRage.Game.SerializableBlockOrientation orientation ) : Vector3D | ||
Transform ( this size, VRage.Game.SerializableBlockOrientation orientation ) : Vector3I |
Method | Description | |
---|---|---|
Mirror ( this vector, Mirror xMirror, int xAxis, Mirror yMirror, int yAxis, Mirror zMirror, int zAxis ) : VRage.SerializableVector3I | ||
ParseInventory ( VRage.Game.MyObjectBuilder_Inventory inventory, Sandbox.Definitions.MyCubeBlockDefinition definition = null ) : |
public static Add ( this size, int value ) : VRage.SerializableVector3I | ||
size | this | |
value | int | |
return | VRage.SerializableVector3I |
public static Add ( this size, int value ) : Vector3I | ||
size | this | |
value | int | |
return | Vector3I |
public static GetDefinition ( this definitionManager, MyObjectBuilderType typeId, string subTypeId ) : MyDefinitionBase | ||
definitionManager | this | |
typeId | MyObjectBuilderType | |
subTypeId | string | |
return | MyDefinitionBase |
public static GetGasDefinitions ( this definitionManager ) : List |
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definitionManager | this | |
return | List |
public static GetInventory ( this componentContainer, Sandbox.Definitions.MyCubeBlockDefinition definition = null ) : ObservableCollection |
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componentContainer | this | |
definition | Sandbox.Definitions.MyCubeBlockDefinition | |
return | ObservableCollection |
public static GetVoxelDisplayTexture ( this voxelMaterialDefinition ) : string | ||
voxelMaterialDefinition | this | |
return | string |
public static IntersectsRayAt ( this boundingBox, Vector3D position, Vector3D rayTo ) : Vector3D? | ||
boundingBox | this | |
position | Vector3D | |
rayTo | Vector3D | |
return | Vector3D? |
public static LinearVector ( this vector ) : double | ||
vector | this | |
return | double |
public static Read7BitEncodedInt ( this reader ) : int | ||
reader | this | |
return | int |
public static RoundOff ( this vector, float roundTo ) : VRage.SerializableVector3 | ||
vector | this | |
roundTo | float | |
return | VRage.SerializableVector3 |
public static RoundOff ( this vector, float roundTo ) : VRage.SerializableVector3D | ||
vector | this | |
roundTo | float | |
return | VRage.SerializableVector3D |
public static RoundToAxis ( this vector ) : VRage.SerializableVector3 | ||
vector | this | |
return | VRage.SerializableVector3 |
public static RoundToVector3I ( this vector ) : Vector3I | ||
vector | this | |
return | Vector3I |
public static SizeInt ( this box ) : Vector3I | ||
box | this | |
return | Vector3I |
public static ToFixedPoint ( this value ) : VRage.MyFixedPoint | ||
value | this | |
return | VRage.MyFixedPoint |
public static ToLength ( this cubeSize ) : float | ||
cubeSize | this | |
return | float |
public static ToMatrix ( this positionOrientation ) : System.Matrix | ||
positionOrientation | this | |
return | System.Matrix |
public static ToMatrixD ( this value ) : MatrixD | ||
value | this | |
return | MatrixD |
public static ToPoint ( this vector ) : System.Windows.Point | ||
vector | this | |
return | System.Windows.Point |
public static ToPoint3D ( this vector ) : System.Windows.Media.Media3D.Point3D | ||
vector | this | |
return | System.Windows.Media.Media3D.Point3D |
public static ToQuaternion ( this blockOrientation ) : Quaternion | ||
blockOrientation | this | |
return | Quaternion |
public static ToQuaternionD ( this positionOrientation ) : VRageMath.QuaternionD | ||
positionOrientation | this | |
return | VRageMath.QuaternionD |
public static ToSandboxDrawingColor ( this hsv ) : System.Drawing.Color | ||
hsv | this | |
return | System.Drawing.Color |
public static ToSandboxHsvColor ( this color ) : VRage.SerializableVector3 | ||
color | this | |
return | VRage.SerializableVector3 |
public static ToSandboxMediaColor ( this hsv ) : System.Windows.Media.Color | ||
hsv | this | |
return | System.Windows.Media.Color |
public static ToVector3 ( this vector ) : System.Vector3 | ||
vector | this | |
return | System.Vector3 |
public static ToVector3D ( this vector ) : System.Windows.Media.Media3D.Vector3D | ||
vector | this | |
return | System.Windows.Media.Media3D.Vector3D |
public static ToVector3D ( this vector ) : Vector3D | ||
vector | this | |
return | Vector3D |
public static ToVector3I ( this vector ) : Vector3I | ||
vector | this | |
return | Vector3I |
public static Transform ( this value, Quaternion rotation ) : VRage.SerializableVector3UByte | ||
value | this | |
rotation | Quaternion | |
return | VRage.SerializableVector3UByte |
public static Transform ( this vector, VRage.Game.SerializableBlockOrientation orientation ) : System.Vector3 | ||
vector | this | |
orientation | VRage.Game.SerializableBlockOrientation | |
return | System.Vector3 |
public static Transform ( this value, VRageMath.QuaternionD rotation ) : Vector3D | ||
value | this | |
rotation | VRageMath.QuaternionD | |
return | Vector3D |
public static Transform ( this vector, VRage.Game.SerializableBlockOrientation orientation ) : Vector3D | ||
vector | this | |
orientation | VRage.Game.SerializableBlockOrientation | |
return | Vector3D |
public static Transform ( this size, VRage.Game.SerializableBlockOrientation orientation ) : Vector3I | ||
size | this | |
orientation | VRage.Game.SerializableBlockOrientation | |
return | Vector3I |