Property | Type | Description | |
---|---|---|---|
animation_offset | System.Vector3 | ||
children | List |
||
mBones | Bone>.Dictionary | ||
mIndexedBones | Bone>.Dictionary | ||
mParentBone | string | ||
name | string | ||
offset_pos | System.Vector3 | ||
orig_piviot | System.Vector3 | ||
orig_pos | System.Vector3 | ||
orig_rot | Quaternion | ||
orig_scale | System.Vector3 | ||
parent | |||
piviot | System.Vector3 | ||
pos | System.Vector3 | ||
rot | Quaternion | ||
scale | System.Vector3 |
Method | Description | |
---|---|---|
Bone ( ) : ThreadPoolUtil | ||
Bone ( |
||
addbone ( |
||
deformbone ( System.Vector3 dpos, Quaternion rot ) : void | ||
getDeltaOffset ( ) : System.Vector3 | ||
getMyOffset ( ) : System.Vector3 | ||
getTotalOffset ( ) : System.Vector3 | ||
getTotalRotation ( ) : Quaternion | ||
getdeform ( ) : Matrix4 | ||
loadbones ( string skeletonfilename ) : void | ||
markdirty ( ) : void | ||
offsetbone ( System.Vector3 offset ) : void | ||
scalebone ( System.Vector3 scale ) : void |
Method | Description | |
---|---|---|
getOffset ( ) : System.Vector3 | ||
getOrigOffset ( ) : System.Vector3 | ||
getParentRot ( ) : Quaternion | ||
getRotation ( ) : Quaternion | ||
getRotation ( string bonename ) : Quaternion |
public static addbone ( |
||
bone | ||
parent | ||
return | void |
public deformbone ( System.Vector3 dpos, Quaternion rot ) : void | ||
dpos | System.Vector3 | |
rot | Quaternion | |
return | void |
public static loadbones ( string skeletonfilename ) : void | ||
skeletonfilename | string | |
return | void |
public offsetbone ( System.Vector3 offset ) : void | ||
offset | System.Vector3 | |
return | void |
public scalebone ( System.Vector3 scale ) : void | ||
scale | System.Vector3 | |
return | void |
public static Dictionary |
||
return | Bone>.Dictionary |