Property | Type | Description | |
---|---|---|---|
end | Point | ||
gScore | ].int[ | ||
prev | ].Point[ | ||
start | Point |
Property | Type | Description | |
---|---|---|---|
BuildPath | void | ||
CanMoveFrom | bool | ||
Comparison | int | ||
DiagDecomp | IEnumerable |
||
Estimate | int | ||
FindClosestGoal | Point | ||
Pathfind | void |
Method | Description | |
---|---|---|
Add ( |
||
Dispose ( ) : void | ||
InGrid ( Point p ) : bool | ||
Neighborhood ( Point p ) : IEnumerable |
||
NeighborhoodAlign ( Point p ) : IEnumerable |
||
NeighborhoodDiag ( Point p ) : IEnumerable |
||
Pathfinder ( |
||
ReissuePathQuery ( |
||
WorkThread ( ) : void |
Method | Description | |
---|---|---|
BuildPath ( List |
||
CanMoveFrom ( Point p, Point n, int fowI ) : bool | ||
Comparison ( Point p1, Point p2 ) : int | ||
DiagDecomp ( Point p, Point n ) : IEnumerable |
||
Estimate ( int x, int y ) : int | ||
FindClosestGoal ( Point e, int f, bool c, int &s, int iters ) : Point | ||
Pathfind ( |
public static Neighborhood ( Point p ) : IEnumerable |
||
p | Point | |
return | IEnumerable |
public static NeighborhoodAlign ( Point p ) : IEnumerable |
||
p | Point | |
return | IEnumerable |
public static NeighborhoodDiag ( Point p ) : IEnumerable |
||
p | Point | |
return | IEnumerable |
public Pathfinder ( |
||
g | ||
return | System |
public ReissuePathQuery ( |
||
query | ||
start | Vector2 | |
goal | Vector2 | |
teamIndex | int | |
return |