Method | Description | |
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BuildIndexes ( Vector3D &verts, Vector3D &normals, List |
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Clone ( ) : |
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MakeEdgeMesh ( int p, int q ) : |
Make an edge mesh of a regular tiling.
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Mesh ( ) : System.Collections.Generic | ||
Rotate ( double angle ) : void | ||
Scale ( double scale ) : void |
Scale our mesh (useful for shapeways models)
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Method | Description | |
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AddSymmetryTriangles ( |
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Check ( Triangle tri, Polygon boundary ) : bool | ||
CheckAndAdd ( |
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MeshEdges ( |
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Shrink ( Vector3D p, Vector3D centroid ) : Vector3D |
public BuildIndexes ( Vector3D &verts, Vector3D &normals, List |
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verts | Vector3D | |
normals | Vector3D | |
faces | List |
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return | void |
public static MakeEdgeMesh ( int p, int q ) : |
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p | int | |
q | int | |
return |