Method | Description | |
---|---|---|
DrawLine ( Jitter.LinearMath.JVector start, Jitter.LinearMath.JVector end ) : void | ||
DrawPoint ( Jitter.LinearMath.JVector pos ) : void | ||
DrawTriangle ( Jitter.LinearMath.JVector pos1, Jitter.LinearMath.JVector pos2, Jitter.LinearMath.JVector pos3 ) : void | ||
PhysicsDebugDraw ( IRenderContext renderContext, IDebugRenderer debugRenderer, bool isRigidBodyActive ) : Jitter |
public DrawLine ( Jitter.LinearMath.JVector start, Jitter.LinearMath.JVector end ) : void | ||
start | Jitter.LinearMath.JVector | |
end | Jitter.LinearMath.JVector | |
return | void |
public DrawPoint ( Jitter.LinearMath.JVector pos ) : void | ||
pos | Jitter.LinearMath.JVector | |
return | void |
public DrawTriangle ( Jitter.LinearMath.JVector pos1, Jitter.LinearMath.JVector pos2, Jitter.LinearMath.JVector pos3 ) : void | ||
pos1 | Jitter.LinearMath.JVector | |
pos2 | Jitter.LinearMath.JVector | |
pos3 | Jitter.LinearMath.JVector | |
return | void |
public PhysicsDebugDraw ( IRenderContext renderContext, IDebugRenderer debugRenderer, bool isRigidBodyActive ) : Jitter | ||
renderContext | IRenderContext | |
debugRenderer | IDebugRenderer | |
isRigidBodyActive | bool | |
return | Jitter |