Method | Description | |
---|---|---|
CompiledUnifiedShaderReader ( byte data ) : Microsoft.Xna.Framework.Graphics | ||
GetConstantBufferCount ( ) : int | ||
GetConstantBufferName ( int constantBufferIndex ) : string | ||
GetConstantBufferParameterCount ( int constantBufferIndex ) : int | ||
GetConstantBufferParameterOffset ( int constantBufferIndex, int parameterIndex ) : int | ||
GetConstantBufferParameterValue ( int constantBufferIndex, int parameterIndex ) : int | ||
GetConstantBufferSize ( int constantBufferIndex ) : int | ||
GetEffectKey ( ) : int | ||
GetParameterAnnotationCount ( object parameterContext, int parameterIndex ) : int | ||
GetParameterClass ( object parameterContext, int parameterIndex ) : EffectParameterClass | ||
GetParameterColumnCount ( object parameterContext, int parameterIndex ) : int | ||
GetParameterCount ( object parameterContext ) : int | ||
GetParameterElementsContext ( object parameterContext, int parameterIndex ) : object | ||
GetParameterFloatBuffer ( object parameterContext, int parameterIndex, int bufferIndex ) : float | ||
GetParameterInt32Buffer ( object parameterContext, int parameterIndex, int bufferIndex ) : int | ||
GetParameterName ( object parameterContext, int parameterIndex ) : string | ||
GetParameterRowCount ( object parameterContext, int parameterIndex ) : int | ||
GetParameterSemantic ( object parameterContext, int parameterIndex ) : string | ||
GetParameterStructMembersContext ( object parameterContext, int parameterIndex ) : object | ||
GetParameterType ( object parameterContext, int parameterIndex ) : EffectParameterType | ||
GetPassAnnotationCount ( int techniqueIndex, int passIndex ) : int | ||
GetPassBlendState ( int techniqueIndex, int passIndex ) : |
||
GetPassCount ( int techniqueIndex ) : int | ||
GetPassDepthStencilState ( int techniqueIndex, int passIndex ) : |
||
GetPassName ( int techniqueIndex, int passIndex ) : string | ||
GetPassPixelShaderIndex ( int techniqueIndex, int passIndex ) : int? | ||
GetPassRasterizerState ( int techniqueIndex, int passIndex ) : |
||
GetPassVertexShaderIndex ( int techniqueIndex, int passIndex ) : int? | ||
GetShaderCount ( ) : int | ||
GetShaderReader ( int shaderIndex ) : IShaderReader | ||
GetTechniqueAnnotationCount ( int techniqueIndex ) : int | ||
GetTechniqueCount ( ) : int | ||
GetTechniqueName ( int techniqueIndex ) : string |
public CompiledUnifiedShaderReader ( byte data ) : Microsoft.Xna.Framework.Graphics | ||
data | byte | |
return | Microsoft.Xna.Framework.Graphics |
public GetConstantBufferName ( int constantBufferIndex ) : string | ||
constantBufferIndex | int | |
return | string |
public GetConstantBufferParameterCount ( int constantBufferIndex ) : int | ||
constantBufferIndex | int | |
return | int |
public GetConstantBufferParameterOffset ( int constantBufferIndex, int parameterIndex ) : int | ||
constantBufferIndex | int | |
parameterIndex | int | |
return | int |
public GetConstantBufferParameterValue ( int constantBufferIndex, int parameterIndex ) : int | ||
constantBufferIndex | int | |
parameterIndex | int | |
return | int |
public GetConstantBufferSize ( int constantBufferIndex ) : int | ||
constantBufferIndex | int | |
return | int |
public GetParameterAnnotationCount ( object parameterContext, int parameterIndex ) : int | ||
parameterContext | object | |
parameterIndex | int | |
return | int |
public GetParameterClass ( object parameterContext, int parameterIndex ) : EffectParameterClass | ||
parameterContext | object | |
parameterIndex | int | |
return | EffectParameterClass |
public GetParameterColumnCount ( object parameterContext, int parameterIndex ) : int | ||
parameterContext | object | |
parameterIndex | int | |
return | int |
public GetParameterCount ( object parameterContext ) : int | ||
parameterContext | object | |
return | int |
public GetParameterElementsContext ( object parameterContext, int parameterIndex ) : object | ||
parameterContext | object | |
parameterIndex | int | |
return | object |
public GetParameterFloatBuffer ( object parameterContext, int parameterIndex, int bufferIndex ) : float | ||
parameterContext | object | |
parameterIndex | int | |
bufferIndex | int | |
return | float |
public GetParameterInt32Buffer ( object parameterContext, int parameterIndex, int bufferIndex ) : int | ||
parameterContext | object | |
parameterIndex | int | |
bufferIndex | int | |
return | int |
public GetParameterName ( object parameterContext, int parameterIndex ) : string | ||
parameterContext | object | |
parameterIndex | int | |
return | string |
public GetParameterRowCount ( object parameterContext, int parameterIndex ) : int | ||
parameterContext | object | |
parameterIndex | int | |
return | int |
public GetParameterSemantic ( object parameterContext, int parameterIndex ) : string | ||
parameterContext | object | |
parameterIndex | int | |
return | string |
public GetParameterStructMembersContext ( object parameterContext, int parameterIndex ) : object | ||
parameterContext | object | |
parameterIndex | int | |
return | object |
public GetParameterType ( object parameterContext, int parameterIndex ) : EffectParameterType | ||
parameterContext | object | |
parameterIndex | int | |
return | EffectParameterType |
public GetPassAnnotationCount ( int techniqueIndex, int passIndex ) : int | ||
techniqueIndex | int | |
passIndex | int | |
return | int |
public GetPassBlendState ( int techniqueIndex, int passIndex ) : |
||
techniqueIndex | int | |
passIndex | int | |
return |
public GetPassCount ( int techniqueIndex ) : int | ||
techniqueIndex | int | |
return | int |
public GetPassDepthStencilState ( int techniqueIndex, int passIndex ) : |
||
techniqueIndex | int | |
passIndex | int | |
return |
public GetPassName ( int techniqueIndex, int passIndex ) : string | ||
techniqueIndex | int | |
passIndex | int | |
return | string |
public GetPassPixelShaderIndex ( int techniqueIndex, int passIndex ) : int? | ||
techniqueIndex | int | |
passIndex | int | |
return | int? |
public GetPassRasterizerState ( int techniqueIndex, int passIndex ) : |
||
techniqueIndex | int | |
passIndex | int | |
return |
public GetPassVertexShaderIndex ( int techniqueIndex, int passIndex ) : int? | ||
techniqueIndex | int | |
passIndex | int | |
return | int? |
public GetShaderReader ( int shaderIndex ) : IShaderReader | ||
shaderIndex | int | |
return | IShaderReader |
public GetTechniqueAnnotationCount ( int techniqueIndex ) : int | ||
techniqueIndex | int | |
return | int |
public GetTechniqueName ( int techniqueIndex ) : string | ||
techniqueIndex | int | |
return | string |