Method | Description | |
---|---|---|
GetComponentsForPrefab ( string prefabPath ) : List |
Get the list of Components that the prefab uses
|
|
GetGUIDsForPrefab ( string prefabPath ) : List |
Get the list of GUIDs that the prefab uses
|
|
GetPrefabsForGUID ( string GUID ) : List |
Get the list of prefab paths that reference the given GUID
|
|
GetPrefabsWithComponent ( Type type ) : List |
Get the list of prefab paths that reference the given Component
|
|
GetPrefabsWithComponent ( ) : List |
Get the list of prefab paths that reference the given Component
|
Method | Description | |
---|---|---|
AddToLists ( string asset, HashSet Components, Dictionary &_aToB, Dictionary &_bToA ) : void | ||
CompilationPipelineOnCompilationStarted ( object obj ) : void | ||
EditorApplicationOnQuitting ( ) : void | ||
GetAllPrefabs ( ) : List |
||
Init ( ) : void | ||
IsCacheAvailable ( ) : bool | ||
IsCacheReady ( ) : bool | ||
LoadCache ( ) : void | ||
PrefabInstanceUpdated ( GameObject instance ) : void | ||
ProcessCacheForAsset ( string asset ) : void | ||
RefreshPrefabCache ( ) : void | ||
SaveCache ( ) : void |
public static GetComponentsForPrefab ( string prefabPath ) : List |
||
prefabPath | string | The relative path to the prefab |
return | List |
public static GetGUIDsForPrefab ( string prefabPath ) : List |
||
prefabPath | string | The relative path to the prefab |
return | List |
public static GetPrefabsForGUID ( string GUID ) : List |
||
GUID | string | GUID to check for |
return | List |
public static GetPrefabsWithComponent ( Type type ) : List |
||
type | Type | Type to check for |
return | List |
public static GetPrefabsWithComponent ( ) : List |
||
return | List |