Method | Description | |
---|---|---|
CreateEntitiesFromFragment ( MapFragmentModel model, Vector3 position ) : List |
||
LoadMap ( string id, double x, double y, double z ) : void | ||
PlaceEntities ( EntityFieldModel entityDefinition, EntityFieldPositionModel entityPlacing, Vector3 offset ) : List |
||
StartNewGameAsync ( System.Action onFinished ) : void | ||
Update ( |
||
World ( ) : System |
Method | Description | |
---|---|---|
ActivateMap ( string id, Vector3 position ) : |
||
ActivateMapsWithOffsets ( string id, Vector3 position ) : void | ||
CreateEntityFromDataModel ( EntityModel entityModel, EntityFieldPositionModel entityPlacing, Vector3 position ) : System.Entity | ||
LoadWorldAsync ( ) : void |
public CreateEntitiesFromFragment ( MapFragmentModel model, Vector3 position ) : List |
||
model | MapFragmentModel | |
position | Vector3 | |
return | List |
public LoadMap ( string id, double x, double y, double z ) : void | ||
id | string | |
x | double | |
y | double | |
z | double | |
return | void |
public PlaceEntities ( EntityFieldModel entityDefinition, EntityFieldPositionModel entityPlacing, Vector3 offset ) : List |
||
entityDefinition | EntityFieldModel | |
entityPlacing | EntityFieldPositionModel | |
offset | Vector3 | |
return | List |
public StartNewGameAsync ( System.Action onFinished ) : void | ||
onFinished | System.Action | |
return | void |
public Update ( |
||
gameTime | ||
return | void |