Property | Type | Description | |
---|---|---|---|
ActiveSecondaryWeapons | List |
||
Controller | Microsoft.Xna.Framework.Net.NetworkGamer | ||
SecondaryWeaponIndex | SecondaryWeaponType | ||
_SecondaryWeaponType | SecondaryWeaponType |
Property | Type | Description | |
---|---|---|---|
_cost | int>.Dictionary | ||
_isPlayerShip | bool | ||
_rotateTowardMouse | bool | ||
_worldPos | Vector2 |
Method | Description | |
---|---|---|
ActiveSecondaryWeapon_Killed ( object sender, |
||
CreateShip ( |
||
CreateShip ( |
||
CreateShip ( ShipType type, ShipTier tier, |
||
CreateShip ( ShipType type, |
||
CreateShip ( ShipType type, |
||
DebugControlManager_ShipHeal ( object sender, |
||
DebugControlManager_ShipSuicide ( object sender, |
||
ShrinkRayShoot ( ShrinkRay bulletShooter ) : void | ||
Update ( GameTime gt ) : void |
Method | Description | |
---|---|---|
BaseAllyShip ( Texture2D texture, Vector2 location, |
Method | Description | |
---|---|---|
BaseAllyShip ( ) : System |
public ActiveSecondaryWeapon_Killed ( object sender, |
||
sender | object | |
e | ||
return | void |
protected BaseAllyShip ( Texture2D texture, Vector2 location, |
||
texture | Texture2D | |
location | Vector2 | |
spriteBatch | ||
isAlly | bool | |
return | System |
public static CreateShip ( |
||
stats | ||
sb | ||
return |
public static CreateShip ( |
||
stats | ||
sb | ||
isAlly | bool | |
return |
public static CreateShip ( ShipType type, ShipTier tier, |
||
type | ShipType | |
tier | ShipTier | |
spawnSpriteBatch | ||
isAllyShip | System.Boolean | |
return |
public static CreateShip ( ShipType type, |
||
type | ShipType | |
sb | ||
return |
public static CreateShip ( ShipType type, |
||
type | ShipType | |
sb | ||
isAlly | bool | |
return |
public DebugControlManager_ShipHeal ( object sender, |
||
sender | object | |
e | ||
return | void |
public DebugControlManager_ShipSuicide ( object sender, |
||
sender | object | |
e | ||
return | void |
public ShrinkRayShoot ( ShrinkRay bulletShooter ) : void | ||
bulletShooter | ShrinkRay | |
return | void |
public NetworkGamer,Microsoft.Xna.Framework.Net Controller | ||
return | Microsoft.Xna.Framework.Net.NetworkGamer |
public SecondaryWeaponType SecondaryWeaponIndex | ||
return | SecondaryWeaponType |
public SecondaryWeaponType _SecondaryWeaponType | ||
return | SecondaryWeaponType |