C# Class OpenSim.Region.Framework.Scenes.ScenePermissions

Mostra file Open project: N3X15/VoxelSim Class Usage Examples

Public Methods

Method Description
BypassPermissions ( ) : bool
CanAbandonParcel ( UUID user, ILandObject parcel ) : bool
CanBuyLand ( UUID user, ILandObject parcel ) : bool
CanCompileScript ( UUID ownerUUID, int scriptType ) : bool
CanControlPrimMedia ( UUID userID, UUID primID, int face ) : bool
CanCopyObjectInventory ( UUID itemID, UUID objectID, UUID userID ) : bool
CanCopyUserInventory ( UUID itemID, UUID userID ) : bool

Check whether the specified user is allowed to copy the given inventory item from their own inventory.

CanCreateObjectInventory ( int invType, UUID objectID, UUID userID ) : bool
CanCreateUserInventory ( int invType, UUID userID ) : bool

Check whether the specified user is allowed to create the given inventory type in their inventory.

CanDeedObject ( UUID user, UUID group ) : bool
CanDeedParcel ( UUID user, ILandObject parcel ) : bool
CanDeleteObject ( UUID objectID, UUID deleter ) : bool
CanDeleteObjectInventory ( UUID itemID, UUID objectID, UUID userID ) : bool
CanDeleteUserInventory ( UUID itemID, UUID userID ) : bool

Check whether the specified user is allowed to edit the given inventory item within their own inventory.

CanDelinkObject ( UUID user, UUID objectID ) : bool
CanDuplicateObject ( int objectCount, UUID objectID, UUID owner, System.Vector3 objectPosition ) : bool
CanEditNotecard ( UUID script, UUID objectID, UUID user ) : bool
CanEditObject ( UUID objectID, UUID editorID ) : bool
CanEditObjectInventory ( UUID objectID, UUID editorID ) : bool
CanEditParcel ( UUID user, ILandObject parcel ) : bool
CanEditScript ( UUID script, UUID objectID, UUID user ) : bool
CanEditUserInventory ( UUID itemID, UUID userID ) : bool

Check whether the specified user is allowed to edit the given inventory item within their own inventory.

CanInstantMessage ( UUID user, UUID target ) : bool
CanInteractWithPrimMedia ( UUID userID, UUID primID, int face ) : bool
CanInventoryTransfer ( UUID user, UUID target ) : bool
CanIssueEstateCommand ( UUID user, bool ownerCommand ) : bool
CanLinkObject ( UUID user, UUID objectID ) : bool
CanMoveObject ( UUID objectID, UUID moverID ) : bool
CanObjectEntry ( UUID objectID, bool enteringRegion, System.Vector3 newPoint ) : bool
CanReclaimParcel ( UUID user, ILandObject parcel ) : bool
CanResetScript ( UUID prim, UUID script, UUID user ) : bool
CanReturnObjects ( ILandObject land, UUID user, List objects ) : bool
CanRezObject ( int objectCount, UUID owner, System.Vector3 objectPosition ) : bool
CanRunConsoleCommand ( UUID user ) : bool
CanRunScript ( UUID script, UUID objectID, UUID user ) : bool
CanSellParcel ( UUID user, ILandObject parcel ) : bool
CanStartScript ( UUID script, UUID user ) : bool
CanStopScript ( UUID script, UUID user ) : bool
CanTakeCopyObject ( UUID objectID, UUID userID ) : bool
CanTakeObject ( UUID objectID, UUID AvatarTakingUUID ) : bool
CanTeleport ( UUID userID ) : bool
CanTerraformLand ( UUID user, System.Vector3 pos ) : bool
CanViewNotecard ( UUID script, UUID objectID, UUID user ) : bool
CanViewScript ( UUID script, UUID objectID, UUID user ) : bool
GenerateClientFlags ( UUID userID, UUID objectID ) : uint
IsAdministrator ( UUID user ) : bool
IsGod ( UUID user ) : bool
PropagatePermissions ( ) : bool
ScenePermissions ( Scene scene ) : System
SetBypassPermissions ( bool value ) : void

Method Details

BypassPermissions() public method

public BypassPermissions ( ) : bool
return bool

CanAbandonParcel() public method

public CanAbandonParcel ( UUID user, ILandObject parcel ) : bool
user UUID
parcel ILandObject
return bool

CanBuyLand() public method

public CanBuyLand ( UUID user, ILandObject parcel ) : bool
user UUID
parcel ILandObject
return bool

CanCompileScript() public method

public CanCompileScript ( UUID ownerUUID, int scriptType ) : bool
ownerUUID UUID
scriptType int
return bool

CanControlPrimMedia() public method

public CanControlPrimMedia ( UUID userID, UUID primID, int face ) : bool
userID UUID
primID UUID
face int
return bool

CanCopyObjectInventory() public method

public CanCopyObjectInventory ( UUID itemID, UUID objectID, UUID userID ) : bool
itemID UUID
objectID UUID
userID UUID
return bool

CanCopyUserInventory() public method

Check whether the specified user is allowed to copy the given inventory item from their own inventory.
public CanCopyUserInventory ( UUID itemID, UUID userID ) : bool
itemID UUID
userID UUID
return bool

CanCreateObjectInventory() public method

public CanCreateObjectInventory ( int invType, UUID objectID, UUID userID ) : bool
invType int
objectID UUID
userID UUID
return bool

CanCreateUserInventory() public method

Check whether the specified user is allowed to create the given inventory type in their inventory.
public CanCreateUserInventory ( int invType, UUID userID ) : bool
invType int
userID UUID
return bool

CanDeedObject() public method

public CanDeedObject ( UUID user, UUID group ) : bool
user UUID
group UUID
return bool

CanDeedParcel() public method

public CanDeedParcel ( UUID user, ILandObject parcel ) : bool
user UUID
parcel ILandObject
return bool

CanDeleteObject() public method

public CanDeleteObject ( UUID objectID, UUID deleter ) : bool
objectID UUID
deleter UUID
return bool

CanDeleteObjectInventory() public method

public CanDeleteObjectInventory ( UUID itemID, UUID objectID, UUID userID ) : bool
itemID UUID
objectID UUID
userID UUID
return bool

CanDeleteUserInventory() public method

Check whether the specified user is allowed to edit the given inventory item within their own inventory.
public CanDeleteUserInventory ( UUID itemID, UUID userID ) : bool
itemID UUID
userID UUID
return bool

CanDelinkObject() public method

public CanDelinkObject ( UUID user, UUID objectID ) : bool
user UUID
objectID UUID
return bool

CanDuplicateObject() public method

public CanDuplicateObject ( int objectCount, UUID objectID, UUID owner, System.Vector3 objectPosition ) : bool
objectCount int
objectID UUID
owner UUID
objectPosition System.Vector3
return bool

CanEditNotecard() public method

public CanEditNotecard ( UUID script, UUID objectID, UUID user ) : bool
script UUID
objectID UUID
user UUID
return bool

CanEditObject() public method

public CanEditObject ( UUID objectID, UUID editorID ) : bool
objectID UUID
editorID UUID
return bool

CanEditObjectInventory() public method

public CanEditObjectInventory ( UUID objectID, UUID editorID ) : bool
objectID UUID
editorID UUID
return bool

CanEditParcel() public method

public CanEditParcel ( UUID user, ILandObject parcel ) : bool
user UUID
parcel ILandObject
return bool

CanEditScript() public method

public CanEditScript ( UUID script, UUID objectID, UUID user ) : bool
script UUID
objectID UUID
user UUID
return bool

CanEditUserInventory() public method

Check whether the specified user is allowed to edit the given inventory item within their own inventory.
public CanEditUserInventory ( UUID itemID, UUID userID ) : bool
itemID UUID
userID UUID
return bool

CanInstantMessage() public method

public CanInstantMessage ( UUID user, UUID target ) : bool
user UUID
target UUID
return bool

CanInteractWithPrimMedia() public method

public CanInteractWithPrimMedia ( UUID userID, UUID primID, int face ) : bool
userID UUID
primID UUID
face int
return bool

CanInventoryTransfer() public method

public CanInventoryTransfer ( UUID user, UUID target ) : bool
user UUID
target UUID
return bool

CanIssueEstateCommand() public method

public CanIssueEstateCommand ( UUID user, bool ownerCommand ) : bool
user UUID
ownerCommand bool
return bool

CanLinkObject() public method

public CanLinkObject ( UUID user, UUID objectID ) : bool
user UUID
objectID UUID
return bool

CanMoveObject() public method

public CanMoveObject ( UUID objectID, UUID moverID ) : bool
objectID UUID
moverID UUID
return bool

CanObjectEntry() public method

public CanObjectEntry ( UUID objectID, bool enteringRegion, System.Vector3 newPoint ) : bool
objectID UUID
enteringRegion bool
newPoint System.Vector3
return bool

CanReclaimParcel() public method

public CanReclaimParcel ( UUID user, ILandObject parcel ) : bool
user UUID
parcel ILandObject
return bool

CanResetScript() public method

public CanResetScript ( UUID prim, UUID script, UUID user ) : bool
prim UUID
script UUID
user UUID
return bool

CanReturnObjects() public method

public CanReturnObjects ( ILandObject land, UUID user, List objects ) : bool
land ILandObject
user UUID
objects List
return bool

CanRezObject() public method

public CanRezObject ( int objectCount, UUID owner, System.Vector3 objectPosition ) : bool
objectCount int
owner UUID
objectPosition System.Vector3
return bool

CanRunConsoleCommand() public method

public CanRunConsoleCommand ( UUID user ) : bool
user UUID
return bool

CanRunScript() public method

public CanRunScript ( UUID script, UUID objectID, UUID user ) : bool
script UUID
objectID UUID
user UUID
return bool

CanSellParcel() public method

public CanSellParcel ( UUID user, ILandObject parcel ) : bool
user UUID
parcel ILandObject
return bool

CanStartScript() public method

public CanStartScript ( UUID script, UUID user ) : bool
script UUID
user UUID
return bool

CanStopScript() public method

public CanStopScript ( UUID script, UUID user ) : bool
script UUID
user UUID
return bool

CanTakeCopyObject() public method

public CanTakeCopyObject ( UUID objectID, UUID userID ) : bool
objectID UUID
userID UUID
return bool

CanTakeObject() public method

public CanTakeObject ( UUID objectID, UUID AvatarTakingUUID ) : bool
objectID UUID
AvatarTakingUUID UUID
return bool

CanTeleport() public method

public CanTeleport ( UUID userID ) : bool
userID UUID
return bool

CanTerraformLand() public method

public CanTerraformLand ( UUID user, System.Vector3 pos ) : bool
user UUID
pos System.Vector3
return bool

CanViewNotecard() public method

public CanViewNotecard ( UUID script, UUID objectID, UUID user ) : bool
script UUID
objectID UUID
user UUID
return bool

CanViewScript() public method

public CanViewScript ( UUID script, UUID objectID, UUID user ) : bool
script UUID
objectID UUID
user UUID
return bool

GenerateClientFlags() public method

public GenerateClientFlags ( UUID userID, UUID objectID ) : uint
userID UUID
objectID UUID
return uint

IsAdministrator() public method

public IsAdministrator ( UUID user ) : bool
user UUID
return bool

IsGod() public method

public IsGod ( UUID user ) : bool
user UUID
return bool

PropagatePermissions() public method

public PropagatePermissions ( ) : bool
return bool

ScenePermissions() public method

public ScenePermissions ( Scene scene ) : System
scene Scene
return System

SetBypassPermissions() public method

public SetBypassPermissions ( bool value ) : void
value bool
return void