Property | Type | Description | |
---|---|---|---|
HealthStop | System.Boolean |
Method | Description | |
---|---|---|
ClearLowPriorityQueue ( ) : void | ||
ClientSession ( INetworkClient client ) : System | ||
Destroy ( ) : void | ||
Disconnect ( ) : void | ||
Initialize ( |
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InitializeAccount ( |
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SendPacket ( PacketDefinition packet, byte priority = 10 ) : void | ||
SendPacket ( string packet, byte priority = 10 ) : void | ||
SendPacketAfterWait ( string packet, int Millisecond ) : void | ||
SendPacketFormat ( string packet ) : void | ||
SendPackets ( IEnumerable |
||
SetCharacter ( |
Method | Description | |
---|---|---|
ClearReceiveQueue ( ) : void | ||
CommunicationCallback_CharacterConnectedEvent ( object sender, |
||
CommunicationCallback_CharacterDisconnectedEvent ( object sender, |
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GenerateHandlerReferences ( |
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HandlePackets ( ) : void |
Handle the packet received by the Client.
|
|
OnNetworkClientMessageReceived ( object sender, OpenNos.Core.Communication.Scs.Communication.Messages.MessageEventArgs e ) : void |
This will be triggered when the underlying NetworkCleint receives a packet.
|
|
TriggerHandler ( string packetHeader, string packet, bool force ) : void |
public ClientSession ( INetworkClient client ) : System | ||
client | INetworkClient | |
return | System |
public Initialize ( |
||
encryptor | ||
packetHandler | ||
isWorldServer | bool | |
return | void |
public InitializeAccount ( |
||
account | ||
return | void |
public SendPacket ( PacketDefinition packet, byte priority = 10 ) : void | ||
packet | PacketDefinition | |
priority | byte | |
return | void |
public SendPacket ( string packet, byte priority = 10 ) : void | ||
packet | string | |
priority | byte | |
return | void |
public SendPacketAfterWait ( string packet, int Millisecond ) : void | ||
packet | string | |
Millisecond | int | |
return | void |
public SendPacketFormat ( string packet ) : void | ||
packet | string | |
return | void |
public SendPackets ( IEnumerable |
||
packets | IEnumerable |
|
priority | byte | |
return | void |
public SetCharacter ( |
||
character | ||
return | void |