Method |
Description |
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angle ( Vector2 from, Vector2 to ) : float |
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angleBetween ( this self, Vector2 left, Vector2 right ) : float |
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cross ( Vector2 u, Vector2 v ) : float |
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floor ( Vector2 val ) : Vector2 |
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floor ( Vector2 &val ) : void |
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getRayIntersection ( Vector2 a, Vector2 b, Vector2 c, Vector2 d, Vector2 &intersection ) : bool |
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halfVector ( ) : Vector2 |
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isTriangleCCW ( Vector2 a, Vector2 center, Vector2 c ) : bool |
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normalize ( Vector2 vec ) : Vector2 |
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normalize ( Vector2 &vec ) : void |
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perpendicular ( Vector2 original ) : Vector2 |
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perpendicular ( Vector2 &first, Vector2 &second ) : Vector2 |
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round ( this vec ) : Vector2 |
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round ( Vector2 &vec ) : void |
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toVector3 ( this vec ) : Microsoft.Xna.Framework.Vector3 |
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transform ( Vector2 position, Matrix2D matrix ) : Vector2 |
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transform ( Vector2 &position, Matrix2D &matrix, Vector2 &result ) : void |
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transform ( Vector2 sourceArray, int sourceIndex, Matrix2D &matrix, Vector2 destinationArray, int destinationIndex, int length ) : void |
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