Property | Type | Description | |
---|---|---|---|
BlockShadow | float | ||
DONOTDRAWEDGES | bool | ||
ENABLE_ATLAS1D | bool | ||
chunksize | int | ||
texturesPacked | int |
Property | Type | Description | |
---|---|---|---|
BlockPolygons | void | ||
CanSupportTorch | bool | ||
GetShadowRatio | float | ||
GetTilingCount | int | ||
GetToReturn | VerticesIndices | ||
IsTileEmptyForDrawingOrTransparent | bool | ||
IsValidPos | bool |
Method | Description | |
---|---|---|
MakeChunk ( int x, int y, int z ) : IEnumerable |
Method | Description | |
---|---|---|
BlockPolygons ( int x, int y, int z, byte currentChunk ) : void | ||
CanSupportTorch ( byte blocktype ) : bool | ||
GetShadowRatio ( int xx, int yy, int zz, int globalx, int globaly, int globalz ) : float | ||
GetTilingCount ( byte currentChunk, int xx, int yy, int zz, byte tt, int x, int y, int z, float shadowratio, TileSide dir ) : int | ||
GetToReturn ( byte tiletype, int textureid ) : VerticesIndices | ||
IsTileEmptyForDrawingOrTransparent ( int xx, int yy, int zz, int adjacenttiletype, byte currentChunk ) : bool | ||
IsValidPos ( int x, int y, int z ) : bool |
public MakeChunk ( int x, int y, int z ) : IEnumerable |
||
x | int | |
y | int | |
z | int | |
return | IEnumerable |