Property | Type | Description | |
---|---|---|---|
AdditionalRewards | List |
||
AmountToSpawn | int | ||
AutoComplete | bool | ||
Cancellable | bool | ||
Conditions | List |
||
CreateHandInBlip | bool | ||
CurrentCondition | int | ||
Description | string | ||
Done | bool | ||
ExpReward | int | ||
HandInBlipPosition | Vector3 | ||
InProgress | bool | ||
IsContract | bool | ||
IsRepeatable | bool | ||
MoneyReward | int | ||
Name | string | ||
QuestMode | QuestMode | ||
SpawnTargets | bool |
Method | Description | |
---|---|---|
AddCondiiton ( |
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AddFinishBlip ( Vector3 position ) : |
||
AddReward ( ) : |
||
AddReward ( |
||
CheckState ( ) : void | ||
ClearObjectsAndBlips ( ) : void | ||
Complete ( ) : void | ||
GetBasicRewardString ( ) : string | ||
GetCondition ( string conditionName ) : |
||
GetProgressString ( ) : string | ||
OnReload ( ) : void | ||
Quest ( ) : System | ||
Quest ( string name, string desc, bool isRepeatable, bool isContract, int expReward, int moneyReward, QuestMode questMode = QuestMode.AllAtOnce ) : System | ||
Reset ( ) : void | ||
SetupCondition ( |
||
Start ( bool withPopup = true ) : void | ||
WithAutoComplete ( ) : |
||
WithCannotBeCancelled ( ) : |
||
WithOnComplete ( Action |
||
WithOnStart ( Action |
||
WithSpawnedTargets ( ) : |
||
WithSpawnedTargets ( int amount ) : |
Method | Description | |
---|---|---|
CleanupQuestOnDone ( ) : void | ||
CleanupQuestOnReset ( ) : void | ||
SetupConditions ( ) : void |
public AddCondiiton ( |
||
condition | ||
return |
public AddFinishBlip ( Vector3 position ) : |
||
position | Vector3 | |
return |
public AddReward ( |
||
reward | ||
return |
public GetCondition ( string conditionName ) : |
||
conditionName | string | |
return |
public Quest ( string name, string desc, bool isRepeatable, bool isContract, int expReward, int moneyReward, QuestMode questMode = QuestMode.AllAtOnce ) : System | ||
name | string | |
desc | string | |
isRepeatable | bool | |
isContract | bool | |
expReward | int | |
moneyReward | int | |
questMode | QuestMode | |
return | System |
public SetupCondition ( |
||
c | ||
firstSetup | bool | |
return | void |
public WithOnComplete ( Action |
||
onComplete | Action |
|
return |
public WithOnStart ( Action |
||
onStart | Action |
|
return |
public WithSpawnedTargets ( int amount ) : |
||
amount | int | |
return |