Method | Description | |
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CalculateDamage ( Obj_AI_Base target, bool q, bool w, bool e, bool r, bool ignite ) : float |
Calculates Damage for LeBlanc
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CalculateDamageUltimate ( Obj_AI_Base target, bool qr, bool wr, bool er ) : float |
Calculates Damage for LeBlanc's Ultimates
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Method | Description | |
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EDamage ( Obj_AI_Base target ) : float |
Calculates the Damage done with E
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EUltimateDamage ( Obj_AI_Base target ) : float |
Returns the Damage of E Ultimate Form
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MarkDamage ( Obj_AI_Base target ) : float |
Calculates the Damage done with the Mark
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QDamage ( Obj_AI_Base target ) : float |
Calculates the Damage done with Q
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QUltimateDamage ( Obj_AI_Base target ) : float |
Returns the Damage of Q Ultimate Form
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WDamage ( Obj_AI_Base target ) : float |
Calculates the Damage done with W
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WUltimateDamage ( Obj_AI_Base target ) : float |
Returns the Damage of W Ultimate Form
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public static CalculateDamage ( Obj_AI_Base target, bool q, bool w, bool e, bool r, bool ignite ) : float | ||
target | Obj_AI_Base | The Target |
q | bool | The Q |
w | bool | The W |
e | bool | The E |
r | bool | The R |
ignite | bool | |
return | float |
public static CalculateDamageUltimate ( Obj_AI_Base target, bool qr, bool wr, bool er ) : float | ||
target | Obj_AI_Base | |
qr | bool | |
wr | bool | |
er | bool | |
return | float |