C# Class Juniper.Haptics.NoHaptics

When we are on a system that we know for a fact does not have haptics, we can initialize the haptic subsystem with one that does nothing.
Inheritance: Juniper.Haptics.AbstractHapticDevice
Mostra file Open project: capnmidnight/Juniper

Public Methods

Method Description
Cancel ( ) : void

Performs no operation.

Play ( ) : void

Performs no operation.

Play ( Array pattern ) : void

Performs no operation.

Play ( Array pattern, Array amplitudes ) : void

Performs no operation.

Play ( HapticExpression expr ) : void

Performs no operation.

Vibrate ( Juniper.Haptics.HapticPatternElement point ) : void

Performs no operation.

Vibrate ( long milliseconds ) : void

Performs no operation.

Vibrate ( long milliseconds, float amplitude ) : void

Performs no operation.

Method Details

Cancel() public method

Performs no operation.
public Cancel ( ) : void
return void

Play() public method

Performs no operation.
public Play ( ) : void
return void

Play() public method

Performs no operation.
public Play ( Array pattern ) : void
pattern Array
return void

Play() public method

Performs no operation.
public Play ( Array pattern, Array amplitudes ) : void
pattern Array
amplitudes Array
return void

Play() public method

Performs no operation.
public Play ( HapticExpression expr ) : void
expr HapticExpression
return void

Vibrate() public method

Performs no operation.
public Vibrate ( Juniper.Haptics.HapticPatternElement point ) : void
point Juniper.Haptics.HapticPatternElement
return void

Vibrate() public method

Performs no operation.
public Vibrate ( long milliseconds ) : void
milliseconds long
return void

Vibrate() public method

Performs no operation.
public Vibrate ( long milliseconds, float amplitude ) : void
milliseconds long
amplitude float
return void