Property | Type | Description | |
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Edges | ].int[ |
Property | Type | Description |
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Method | Description | |
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Abs ( this v ) : Vector3 | ||
Blend ( float a, float b, float k ) : float | ||
CappedCylinder ( Vector3 p, Vector2 h ) : float | ||
Circle ( Vector2 pos ) : float | ||
Circle ( Vector2 pos, float radius ) : float | ||
Cuboid ( Vector2 pos ) : float | ||
Cuboid ( Vector3 pos ) : float | ||
Cuboid ( Vector3 pos, Vector3 radius ) : float | ||
Cuboid ( Vector3 pos, float radius ) : float | ||
Cylinder ( Vector3 p, Vector3 h ) : float | ||
GetGradient ( Vector2 v ) : Vector2 | ||
GetIntersection ( Vector2 p1, Vector2 p2, float d1, float d2, float isolevel ) : Vector2 | ||
GetIntersection ( Vector3 p1, Vector3 p2, float d1, float d2 ) : Vector3 | ||
GetNormal ( Vector2 v ) : Vector2 | ||
GetNormal ( Vector3 v ) : Vector3 | ||
GetNormalSquared ( Vector3 v ) : Vector3 | ||
Noise ( Vector2 pos ) : float | ||
Noise ( Vector3 pos ) : float | ||
Noise ( Vector3 pos, int octaves ) : float | ||
ReadData ( |
||
ReadData ( string location, int width, int height, int length, float isolevel, float scale = 1.0f, bool flip = true, int bytes = 1 ) : void | ||
Sample ( Vector2 pos ) : float | ||
Sample ( Vector3 pos, int type ) : float | ||
SetAbs ( this v ) : Vector3 | ||
Sphere ( Vector3 pos ) : float | ||
Sphere ( Vector3 pos, float radius ) : float | ||
Sphere ( float x, float y, float z ) : float | ||
SphereR ( Vector3 pos ) : float | ||
Square ( Vector2 pos, float radius ) : float | ||
sdHexPrism ( Vector3 p, Vector2 h ) : float | ||
sdTorus88 ( Vector2 pos ) : float | ||
sdTorusX ( Vector3 p, Vector2 t ) : float | ||
sdTorusY ( Vector3 p, Vector2 t ) : float | ||
sdTorusZ ( Vector3 p, Vector2 t ) : float |
public static Blend ( float a, float b, float k ) : float | ||
a | float | |
b | float | |
k | float | |
return | float |
public static CappedCylinder ( Vector3 p, Vector2 h ) : float | ||
p | Vector3 | |
h | Vector2 | |
return | float |
public static Circle ( Vector2 pos, float radius ) : float | ||
pos | Vector2 | |
radius | float | |
return | float |
public static Cuboid ( Vector3 pos, Vector3 radius ) : float | ||
pos | Vector3 | |
radius | Vector3 | |
return | float |
public static Cuboid ( Vector3 pos, float radius ) : float | ||
pos | Vector3 | |
radius | float | |
return | float |
public static Cylinder ( Vector3 p, Vector3 h ) : float | ||
p | Vector3 | |
h | Vector3 | |
return | float |
public static GetGradient ( Vector2 v ) : Vector2 | ||
v | Vector2 | |
return | Vector2 |
public static GetIntersection ( Vector2 p1, Vector2 p2, float d1, float d2, float isolevel ) : Vector2 | ||
p1 | Vector2 | |
p2 | Vector2 | |
d1 | float | |
d2 | float | |
isolevel | float | |
return | Vector2 |
public static GetIntersection ( Vector3 p1, Vector3 p2, float d1, float d2 ) : Vector3 | ||
p1 | Vector3 | |
p2 | Vector3 | |
d1 | float | |
d2 | float | |
return | Vector3 |
public static GetNormal ( Vector2 v ) : Vector2 | ||
v | Vector2 | |
return | Vector2 |
public static GetNormal ( Vector3 v ) : Vector3 | ||
v | Vector3 | |
return | Vector3 |
public static GetNormalSquared ( Vector3 v ) : Vector3 | ||
v | Vector3 | |
return | Vector3 |
public static Noise ( Vector3 pos, int octaves ) : float | ||
pos | Vector3 | |
octaves | int | |
return | float |
public static ReadData ( |
||
m | ||
res | int | |
return | void |
public static ReadData ( string location, int width, int height, int length, float isolevel, float scale = 1.0f, bool flip = true, int bytes = 1 ) : void | ||
location | string | |
width | int | |
height | int | |
length | int | |
isolevel | float | |
scale | float | |
flip | bool | |
bytes | int | |
return | void |
public static Sample ( Vector3 pos, int type ) : float | ||
pos | Vector3 | |
type | int | |
return | float |
public static Sphere ( Vector3 pos, float radius ) : float | ||
pos | Vector3 | |
radius | float | |
return | float |
public static Sphere ( float x, float y, float z ) : float | ||
x | float | |
y | float | |
z | float | |
return | float |
public static SphereR ( Vector3 pos ) : float | ||
pos | Vector3 | |
return | float |
public static Square ( Vector2 pos, float radius ) : float | ||
pos | Vector2 | |
radius | float | |
return | float |
public static sdHexPrism ( Vector3 p, Vector2 h ) : float | ||
p | Vector3 | |
h | Vector2 | |
return | float |
public static sdTorus88 ( Vector2 pos ) : float | ||
pos | Vector2 | |
return | float |
public static sdTorusX ( Vector3 p, Vector2 t ) : float | ||
p | Vector3 | |
t | Vector2 | |
return | float |
public static sdTorusY ( Vector3 p, Vector2 t ) : float | ||
p | Vector3 | |
t | Vector2 | |
return | float |
public static sdTorusZ ( Vector3 p, Vector2 t ) : float | ||
p | Vector3 | |
t | Vector2 | |
return | float |