Method | Description | |
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Equals ( object o ) : bool | ||
From ( float x, float y, float z, float w ) : |
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FromEulerAngles ( float x, float y, float z ) : |
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FromMatrix ( |
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GetDotProduct ( |
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GetHashCode ( ) : int | ||
Normalize ( ) : |
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Quaternion ( ) : System | ||
Quaternion ( |
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Quaternion ( |
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Quaternion ( float x, float y, float z ) : System | ||
Quaternion ( float X, float Y, float Z, float W ) : System | ||
Set ( float x, float y, float z ) : void | ||
Set ( float x, float y, float z, float w ) : void | ||
Slerp ( |
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ToString ( ) : string | ||
fromAngleAxis ( float angle, IrrlichtNETCP.Vector3D axis ) : void | ||
makeInverse ( ) : void | ||
operator ( ) : |
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operator ( ) : IrrlichtNETCP.Vector3D | ||
operator ( ) : bool | ||
toEuler ( IrrlichtNETCP.Vector3D &euler ) : IrrlichtNETCP.Vector3D |
Returns an Euler Angles vector. Angles in radiants
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public static From ( float x, float y, float z, float w ) : |
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x | float | |
y | float | |
z | float | |
w | float | |
return |
public static FromEulerAngles ( float x, float y, float z ) : |
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x | float | |
y | float | |
z | float | |
return |
public GetDotProduct ( |
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q2 | ||
return | float |
public Quaternion ( |
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other | ||
return | System |
public Quaternion ( float x, float y, float z ) : System | ||
x | float | |
y | float | |
z | float | |
return | System |
public Quaternion ( float X, float Y, float Z, float W ) : System | ||
X | float | |
Y | float | |
Z | float | |
W | float | |
return | System |
public Set ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public Set ( float x, float y, float z, float w ) : void | ||
x | float | |
y | float | |
z | float | |
w | float | |
return | void |
public Slerp ( |
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q1 | ||
q2 | ||
time | float | |
return |
public fromAngleAxis ( float angle, IrrlichtNETCP.Vector3D axis ) : void | ||
angle | float | |
axis | IrrlichtNETCP.Vector3D | |
return | void |
public static operator ( ) : IrrlichtNETCP.Vector3D | ||
return | IrrlichtNETCP.Vector3D |
public toEuler ( IrrlichtNETCP.Vector3D &euler ) : IrrlichtNETCP.Vector3D | ||
euler | IrrlichtNETCP.Vector3D | vector to put the result into |
return | IrrlichtNETCP.Vector3D |