Property | Type | Description | |
---|---|---|---|
End | IrrlichtNETCP.Vector2D | ||
Start | IrrlichtNETCP.Vector2D |
Method | Description | |
---|---|---|
Equals ( object o ) : bool | ||
From ( float xMin, float yMin, float xMax, float yMax ) : |
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FromUnmanaged ( float b ) : |
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GetAngleWith ( |
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GetClosestPoint ( IrrlichtNETCP.Vector2D point ) : IrrlichtNETCP.Vector2D | ||
GetHashCode ( ) : int | ||
GetIntersectionWithCircle ( IrrlichtNETCP.Vector2D sorigin, float sradius, double &outdistance ) : bool | ||
GetPointOrientation ( IrrlichtNETCP.Vector2D point ) : float | ||
IsPointBetweenStartAndEnd ( IrrlichtNETCP.Vector2D point ) : bool | ||
IsPointOnLine ( IrrlichtNETCP.Vector2D point ) : bool | ||
Line2D ( IrrlichtNETCP.Vector2D start, IrrlichtNETCP.Vector2D end ) : System | ||
Line2D ( float sX, float sY, float eX, float eY ) : System | ||
Set ( IrrlichtNETCP.Vector2D start, IrrlichtNETCP.Vector2D end ) : void | ||
Set ( float sX, float sY, float eX, float eY ) : void | ||
ToUnmanaged ( ) : float[] | ||
intersectWith ( |
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operator ( ) : |
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operator ( ) : bool |
public static From ( float xMin, float yMin, float xMax, float yMax ) : |
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xMin | float | |
yMin | float | |
xMax | float | |
yMax | float | |
return |
public static FromUnmanaged ( float b ) : |
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b | float | |
return |
public GetClosestPoint ( IrrlichtNETCP.Vector2D point ) : IrrlichtNETCP.Vector2D | ||
point | IrrlichtNETCP.Vector2D | |
return | IrrlichtNETCP.Vector2D |
public GetIntersectionWithCircle ( IrrlichtNETCP.Vector2D sorigin, float sradius, double &outdistance ) : bool | ||
sorigin | IrrlichtNETCP.Vector2D | |
sradius | float | |
outdistance | double | |
return | bool |
public GetPointOrientation ( IrrlichtNETCP.Vector2D point ) : float | ||
point | IrrlichtNETCP.Vector2D | |
return | float |
public IsPointBetweenStartAndEnd ( IrrlichtNETCP.Vector2D point ) : bool | ||
point | IrrlichtNETCP.Vector2D | |
return | bool |
public IsPointOnLine ( IrrlichtNETCP.Vector2D point ) : bool | ||
point | IrrlichtNETCP.Vector2D | |
return | bool |
public Line2D ( IrrlichtNETCP.Vector2D start, IrrlichtNETCP.Vector2D end ) : System | ||
start | IrrlichtNETCP.Vector2D | |
end | IrrlichtNETCP.Vector2D | |
return | System |
public Line2D ( float sX, float sY, float eX, float eY ) : System | ||
sX | float | |
sY | float | |
eX | float | |
eY | float | |
return | System |
public Set ( IrrlichtNETCP.Vector2D start, IrrlichtNETCP.Vector2D end ) : void | ||
start | IrrlichtNETCP.Vector2D | |
end | IrrlichtNETCP.Vector2D | |
return | void |
public Set ( float sX, float sY, float eX, float eY ) : void | ||
sX | float | |
sY | float | |
eX | float | |
eY | float | |
return | void |
public intersectWith ( |
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l | ||
o | IrrlichtNETCP.Vector2D | |
return | bool |