Property | Type | Description | |
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ElapsedSeconds | float | ||
Frustum | BoundingFrustum |
Method | Description | |
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ApplyPreferences ( ISystemPreferences preferences ) : void |
Use to apply user quality and performance preferences to the resources managed by this object.
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BeginFrameRendering ( ISceneState scenestate ) : void |
Sets up the object prior to rendering.
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Clear ( ) : void |
Removes resources managed by this object. Commonly used while clearing the scene.
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EndFrameRendering ( ) : void |
Finalizes rendering.
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FindParticleSystemByIndex ( int index ) : |
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FindParticleSystemByName ( string name ) : |
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GetParticleSystemIndex ( |
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ParticleSystemManager ( IManagerServiceProvider sceneInterface ) : System |
Creates a new instance
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Remove ( |
Removes a given ParticleSystem instance from the ParticleSystems list
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SubmitParticleSystem ( |
Submits a new ParticleSystem instance to the current ParticleSystems list
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Unload ( ) : void |
Disposes any graphics resource used internally by this object, and removes scene resources managed by this object. Commonly used during Game.UnloadContent.
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public ApplyPreferences ( ISystemPreferences preferences ) : void | ||
preferences | ISystemPreferences | |
return | void |
public BeginFrameRendering ( ISceneState scenestate ) : void | ||
scenestate | ISceneState | |
return | void |
public FindParticleSystemByIndex ( int index ) : |
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index | int | |
return |
public FindParticleSystemByName ( string name ) : |
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name | string | |
return |
public GetParticleSystemIndex ( |
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particleSystem | ||
return | int |
public ParticleSystemManager ( IManagerServiceProvider sceneInterface ) : System | ||
sceneInterface | IManagerServiceProvider | |
return | System |
public Remove ( |
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particleSystem | ||
return | void |
public SubmitParticleSystem ( |
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particleSystem | ||
return | void |