Method | Description | |
---|---|---|
AddScreen ( |
Create a new Screen instance, adds it to the Screens managed here and returns it
|
|
ApplyPreferences ( ISystemPreferences preferences ) : void |
Called when the game code sets the manager or SceneInterface preferences.
|
|
BeginFrameRendering ( ISceneState scenestate ) : void |
Called when the game begins rendering the current frame.
|
|
Clear ( ) : void |
Called when the game clears the engine of objects (generally when clearing the current level / scene and before loading the next one).
|
|
EndFrameRendering ( ) : void |
Called when the game finishes rendering the current frame.
|
|
GuiManager ( IManagerServiceProvider sceneInterface ) : System |
Creates a new instance
|
|
RemoveScreen ( |
Removes the provided Screen from the GuiManager
|
|
Render ( ) : void |
Renders the scene.
|
|
Unload ( ) : void |
Called when the game's graphics and disposable resources are no longer used or are invalid (due to exiting the game or the graphics device resetting). All resources should be disposed before exiting this method.
|
|
Update ( |
Called during Game.Update() to allow processing at regular intervals.
|
public ApplyPreferences ( ISystemPreferences preferences ) : void | ||
preferences | ISystemPreferences | |
return | void |
public BeginFrameRendering ( ISceneState scenestate ) : void | ||
scenestate | ISceneState | |
return | void |
public GuiManager ( IManagerServiceProvider sceneInterface ) : System | ||
sceneInterface | IManagerServiceProvider | |
return | System |
public Update ( |
||
gametime | ||
return | void |