Method | Description | |
---|---|---|
AddVibration ( |
Add a vibration to the player input controller
|
|
AddVibration ( |
Add a vibration to the player input controller
|
|
AddVibration ( |
Add a vibration to the player input controller
|
|
Update ( |
Method | Description | |
---|---|---|
CheckConnectionStatus ( ) : void | ||
PlayerInput ( PlayerIndex index ) : System | ||
SetKms ( InputManager inputManager ) : void | ||
SetTouches ( InputManager inputManager ) : void | ||
UpdateState ( long tick, |
||
UpdateState ( long tick, |
||
UpdateState ( long tick, |
||
UpdateVibration ( long ticks ) : void |
public AddVibration ( |
||
vibration | The vibration | |
return | void |
public AddVibration ( |
||
targetMotor | The target motor | |
frequency | float | The motor frequency. |
duration | float | The duration of the vibration |
return | void |
public AddVibration ( |
||
targetMotor | The target motor | |
frequency | float | The motor frequency. |
duration | float | The duration of the vibration |
modifier | float>.Func | Frequency modifier delegate |
return | void |
public Update ( |
||
gameTime | ||
return | void |