Method | Description | |
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DepthToSkeleton ( |
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Distance ( Microsoft.Kinect.SkeletonPoint p1, Microsoft.Kinect.SkeletonPoint p2 ) : float | ||
FirstTrackedSkeleton ( Microsoft.Kinect.Skeleton skeletons ) : Microsoft.Kinect.Skeleton | ||
FirstTrackedSkeletonIndex ( Microsoft.Kinect.Skeleton skeletons ) : int |
Finds the first tracked skeleton from all the skeletons. The possible SkeletonTrackingStates are Tracked, PositionOnly and NonTracked.
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GetFaceModel ( Microsoft.Kinect.Skeleton skeleton, |
Computes the head circle in the depth image.
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GetJoint ( Microsoft.Kinect.Skeleton s, JointType jointType ) : Microsoft.Kinect.Joint | ||
PointDirection ( Microsoft.Kinect.SkeletonPoint hand, Microsoft.Kinect.SkeletonPoint elbow ) : System.Windows.Media.Media3D.Vector3D | ||
RelativePosToShoulder ( Microsoft.Kinect.SkeletonPoint point, Microsoft.Kinect.Skeleton skeleton ) : System.Windows.Media.Media3D.Vector3D |
Relative position to the shoulder center joint in world coordinates.
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SkeletonDistance2 ( Microsoft.Kinect.Skeleton s1, Microsoft.Kinect.Skeleton s2 ) : float |
Average squared distance between the corresponding tracked joints of two skeletons.
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Sub ( Microsoft.Kinect.SkeletonPoint sp1, Microsoft.Kinect.SkeletonPoint sp2 ) : System.Windows.Media.Media3D.Vector3D |
Subtract the coordinate of sp2 from sp1.
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ToFormatedString ( this sp ) : String |
Creates a formated string for a SkeletonPoint.
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Method | Description | |
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Distance2 ( Microsoft.Kinect.SkeletonPoint p1, Microsoft.Kinect.SkeletonPoint p2 ) : float |
public static DepthToSkeleton ( |
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rect | ||
depthData | byte | |
width | int | |
height | int | |
mapper | ||
return | Microsoft.Kinect.SkeletonPoint |
public static Distance ( Microsoft.Kinect.SkeletonPoint p1, Microsoft.Kinect.SkeletonPoint p2 ) : float | ||
p1 | Microsoft.Kinect.SkeletonPoint | |
p2 | Microsoft.Kinect.SkeletonPoint | |
return | float |
public static FirstTrackedSkeleton ( Microsoft.Kinect.Skeleton skeletons ) : Microsoft.Kinect.Skeleton | ||
skeletons | Microsoft.Kinect.Skeleton | |
return | Microsoft.Kinect.Skeleton |
public static FirstTrackedSkeletonIndex ( Microsoft.Kinect.Skeleton skeletons ) : int | ||
skeletons | Microsoft.Kinect.Skeleton | An array of all skeletons. |
return | int |
public static GetFaceModel ( Microsoft.Kinect.Skeleton skeleton, |
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skeleton | Microsoft.Kinect.Skeleton | |
mapper | ||
return |
public static GetJoint ( Microsoft.Kinect.Skeleton s, JointType jointType ) : Microsoft.Kinect.Joint | ||
s | Microsoft.Kinect.Skeleton | |
jointType | JointType | |
return | Microsoft.Kinect.Joint |
public static PointDirection ( Microsoft.Kinect.SkeletonPoint hand, Microsoft.Kinect.SkeletonPoint elbow ) : System.Windows.Media.Media3D.Vector3D | ||
hand | Microsoft.Kinect.SkeletonPoint | |
elbow | Microsoft.Kinect.SkeletonPoint | |
return | System.Windows.Media.Media3D.Vector3D |
public static RelativePosToShoulder ( Microsoft.Kinect.SkeletonPoint point, Microsoft.Kinect.Skeleton skeleton ) : System.Windows.Media.Media3D.Vector3D | ||
point | Microsoft.Kinect.SkeletonPoint | |
skeleton | Microsoft.Kinect.Skeleton | |
return | System.Windows.Media.Media3D.Vector3D |
public static SkeletonDistance2 ( Microsoft.Kinect.Skeleton s1, Microsoft.Kinect.Skeleton s2 ) : float | ||
s1 | Microsoft.Kinect.Skeleton | One skeleton. |
s2 | Microsoft.Kinect.Skeleton | Another skeleton. |
return | float |
public static Sub ( Microsoft.Kinect.SkeletonPoint sp1, Microsoft.Kinect.SkeletonPoint sp2 ) : System.Windows.Media.Media3D.Vector3D | ||
sp1 | Microsoft.Kinect.SkeletonPoint | |
sp2 | Microsoft.Kinect.SkeletonPoint | |
return | System.Windows.Media.Media3D.Vector3D |
public static ToFormatedString ( this sp ) : String | ||
sp | this | |
return | String |