Method | Description | |
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SimpleSkeletonHandTracker ( int width, int height, Byte kinectParams, int bufferSize = 1 ) : System | ||
SimpleSkeletonHandTracker ( int width, int height, CoordinateMapper coordMapper, int bufferSize = 1 ) : System | ||
Update ( short depthFrame, byte cf, Microsoft.Kinect.Skeleton skeleton ) : |
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Method | Description | |
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ComputeInitialRect ( DepthImagePoint point, float z ) : |
Computes initial hand searching rectangle in the depth image. If the point is out side of the frame boundary, an empty rectangle will be returned.
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FindBestBoundingBox ( |
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Init ( int width, int height ) : void |
public SimpleSkeletonHandTracker ( int width, int height, Byte kinectParams, int bufferSize = 1 ) : System | ||
width | int | |
height | int | |
kinectParams | Byte | |
bufferSize | int | |
return | System |
public SimpleSkeletonHandTracker ( int width, int height, CoordinateMapper coordMapper, int bufferSize = 1 ) : System | ||
width | int | |
height | int | |
coordMapper | CoordinateMapper | |
bufferSize | int | |
return | System |
public Update ( short depthFrame, byte cf, Microsoft.Kinect.Skeleton skeleton ) : |
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depthFrame | short | |
cf | byte | |
skeleton | Microsoft.Kinect.Skeleton | |
return |